Raja Jasti’s Blog - Renaissance Thinking

August 30, 2009

Mobile Coupons

Filed under: Mobile, Technology, Trends — Tags: — Raja @ 10:04 am

Mobile coupons makes life much easier for value seeking shoppers than traditional printed coupons. Mobile is ideal for such an application and can be a major boon for the retailers.

NYT takes an indepth look at this trend.

 

Hunter Gilmore was never big on clipping coupons. “You stick them on the fridge, meaning to use them, and it never happens,” said Mr. Gilmore, a 29-year-old actor and advertising agency recruiter in Manhattan.

But thanks to his cellphone, Mr. Gilmore has lately been awash in discounts, regularly scoring reduced prices and special offers that he would never cut out of a newspaper circular.

Mobile coupons — usually text messages with discount codes sent to a cellphone — are becoming the blue-light specials for the digital age, promoting last-minute clothing sales, two-for-one entrees and cheap tickets to the theater.

While some mobile coupons are sent directly from a retailer to a customer who has signed up for mobile updates, the other way for bargain-seekers to get up-to-the-minute deals is to subscribe to a mobile-coupon aggregator. At Web sites like 8coupons, Cellfire, Yowza and Zavers, users can sign up for different retailers’ promotions in one place. The opt-in model means subscribers get only offers they want to receive, making each one worth reading.

Snipping out coupons from the weekend paper is still the most common way households in the United States get their coupons, but the popularity of coupons delivered via e-mail and text messages is growing. In the first half of 2009, nearly 10 million digital coupons were redeemed, a 25 percent increase over the amount redeemed during the same period in 2008, according to Inmar, a coupon-processing company.

The convenience of digital coupons is appealing to a new crop of shoppers, many of whom would not dream of carrying around a crumpled pile of paper coupons just to get 30 cents off a box of spaghetti. About a third of the users who signed up for Cellfire say they have never used paper coupons, according to Cellfire’s chief executive, Brent Dusing.

The growing popularity of feature-rich mobile phones does not hurt, either. “It’s not like you have to get a new phone to do this,” said J. Gerry Purdy, an analyst for Frost & Sullivan, a market research firm. “It’s just a slight behavioral change to what people already do.”

The widespread adoption of text messaging and sleeker, richer phone interfaces also makes mobile transactions easier. Some shoppers are turning to mobile applications that collect coupons, like Coupon Sherpa, an iPhone application that handles coupons for retailers like Kmart, Toys “R” Us and Zales. Since its release in April, Coupon Sherpa has been downloaded more than 65,000 times.

Taking the concept of mobile coupons a step further, aggregators 8Coupons and Mobiqpons recently introduced location-based features. Using the services, users can receive discount offers from merchants who are only a few blocks away.

“People keep their phones on them all the time,” said Thad Langford, chief executive of the mobile-coupon site Zavers. “Even when people are sleeping, it’s right next to them, charging.”

Analysts say mobile coupons are also more likely to be redeemed. Cellfire says its redemption rate for mobile coupons is 15 to 20 percent. Paper coupons, by comparison, have redemption rates lower than 1 percent.

August 29, 2009

Revenue Forecasts

Filed under: Entertainment — Raja @ 12:16 pm

I am in the process of building revenue models for a service we are devleloping. So It is timely for me to read this post by Michael Greenberg in the Venture Beat entrepreneur corner on this topic.

Don’t try to boil the ocean.  Start with a simple model, and improve it as you learn.  What follows is an initial approach that you can tweak to your individual business.

Who will buy and why?

This needs to be crisply defined, even if you think it will change next week.  A good entrepreneur will be open to new markets if that’s where there is uptake, but you have to start with some point of view.  Each vertical or customer segment requires a different language, so pick one to start and iterate.

There are fundamental differences between business customers and consumers, but you can start with a similar customer model for each.  Acquire, grow, retain.  That’s it.  Have a strategy and a basic plan for each and you’ll be able to build a believable growth model.

While marketing and sales are equated with branding in most people’s minds, it’s really a numbers game.  The key is to identify your customer sources and build basic processes and metrics around them.

Customer acquisition is a numbers game

 Every business has a different model for acquisition.

 If your marketing plan is “Post cool videos to YouTube and get 10,000 registrations per video,” you’d better have a good reason why it’s 10,000 and not 1,000.  And if videos make up 95% of your customer acquisition, you’re unlikely to get much traction with investors until you have proof that your videos drive 10,000 registrations a pop.

There’s no magic (except maybe a good PR agency).  Don’t assume.  You have to feed the acquisition beast with whatever works, and put in the time and resources to meet your numbers.  Better to tweak your product or service to the needs of more prospects than vice versa.

Better yet, experiment with other approaches that lead to more prospects, better conversion or more revenue per customer.

This is part one of your forecast: For each lead source, [number of leads/visits/registrations * conversion/close rate] = new clients per month.

Multiply it by average deal size, and you have a “new revenue” forecast.  Draw the population flows on a whiteboard, photograph it, print it out and tape it to your monitor or the side of your laptop. This will be your life going forward.

Ignore existing customers at your own peril

Keep a real close eye on growth from existing customers, as it’s your easiest source of revenue.  Monitor any revenue changes from them on a monthly basis and know why it has changed. If you’re trending negative, your core customer value is eroding – and that bodes poorly for your revenue forecasts.  Have a couple beers with the team and think of ways to nudge this number up every month.

Focus also on your retention - the percentage of customers returning on a regular basis.  This should be a relatively stable number, with some seasonal influence and external economic influence.  Watch this closely, especially as your business grows.

This is part two of your forecast: [# of existing customers * activity/retention rate] = retained clients per month.  Multiply that by the revenue growth rate, and you have a “recurring revenue” forecast.

Keep a close eye on the activity/retention rate, since it can decline over time. Keeping this metric as high as possible will always deliver your highest ROI.

 If you are working on a new idea/product/service you must do this preferrably even before you build a product.

Dancing with elephants

Filed under: Entrepreneurship — Raja @ 11:55 am

If you are a startup trying to compete with an large incumbent player, you must read this post by Steve Blank at Venture Beat’s Entrepreneur Corner.

I’ve just met four great startups in the last three days.dogs

All four were trying to resegment an “Existing Market” - one where competitors have a profitable business selling to customers who can name the market and can tell you about the features that matter to them. Resegmentation means these startups are trying to lure some of the current or potential customers away from incumbents by either offering a lower cost product or by offering features that appealed to a specific niche or subset of the existing users.

Some of the conversations went like this:

Startup 1
Entrepreneur - “I’m competing against Company X and have been following the Customer Development process and I’ve talked to lots of customers.”
Me – “Have you used Company X’s product? Do you know have they distribute their product? Do you know how they create demand? Do you know how many units they are selling? Do you know the archetype of their customers?
Entrepreneur - “Well no but my product is much better than their product and I have this great idea….”

Rule 1: In an existing market Customer Development means not only understanding potential customers, but your competitors in detail – their product features, their sales channels, their demand creation strategy, their business model, etc.

Startup 2
Entrepreneur - “I’m competing against Company X and we are going to offer a lower-cost, web-based version. We’re about to ship next week.”
Me – “That’s a great hypothesis, do customers tell you that they’d buy your version if it was cheaper or on the web?
Entrepreneur - “Well no but my product is much cheaper and everyone’s on the web and I have this great idea….”

Rule 2: In an existing market Customer Development means understanding whether your hypothesis of why customers will buy match reality. This is easy to test. Do this before you write code you may end up throwing away.

Startup 3
Entrepreneur - “I’m competing against Large Company X and we solve problems for a set of customers – I’ve talked to many of them and they would buy it.”
Me – “So what’s the problem?”
Entrepreneur – “We just started letting early customers access the product and adoption/sales isn’t taking off the way we thought it would. We only have 20 customers, and Large Company X has millions.”
Me – “How are you positioning your product?”
Entrepreneur – “We tell potential customers about all our features.”

Rule 3: In an existing market directly compare your product against the incumbent and specifically describe the problems you solve and why Company X’s products do not.”

Startup 4
Entrepreneur - “I have something really, really new. No one has anything like it.”
Me – “Isn’t it kind of like Twitter but better?”
Entrepreneur – “You don’t get it.”

Rule 4: You may want to think twice positioning as a New Market. If customers immediately get an analogy for your product, don’t dissuade them. Save the “New Billion Dollar Market” positioning for the investors, not customers.

If you are going against market leaders say google in search, microsoft in productivity apps, oracle in databases, intel in microprocessors etc. you must resegemnt the market. What this means is changing rules and criteria by which customer compares your product against the incumbents. You typically do this by disrupting from the bottom (as described in the immortal book ’the innovators dilemma by clay christensen) where your solution is faster, cheaper, more convinient for a niche group. This will look like twitter vs google (real time search), zoho vs microsoft office (web based productuvity tools), mysql vs oracle (opensource), nvidia vs intel (graphics) etc. If you are not able to resegment the market where you have clear advantage then you are toast.

Insights on Social Gaming

Filed under: Internet — Tags: — Raja @ 10:51 am

Social gaming seems to be a hot sector these days and zynga has made a name for itself in this space (it allegedly makes more than $100M a year).

Sramana Mitra, a strategy consultent, has a very nice blog (see my blogroll). It has an insightful guest post by cindy weng who interviews mark pincus, the founder and ceo of zynga. It the interview he shares some of his vision, strategies and secrets.

Here are some excerpts:

Pincus started one of the first existing social networks,called Tribe.net, and was also an investor in Friendster and Facebook. “I saw the beginning of this whole social networking movement, and lived through it both as a user and as someone working on creating the product experience. I also felt the pain that users had. If you remember, Friendster was going to be huge, and then it fizzled out. A social network that all your friends come to is like a great cocktail party. If it doesn’t have music or any interesting ambiance or entertainment, it will become boring and fizzle out. You get tired of the same people and not having enough to interact with them around. When Facebook said that they were opening their platform to APIs, I was very excited to bring games to their users. All along, I thought games were the killer opportunity to connect users. What Facebook was doing was so innovative in giving you ways to share more information with people; they called it a social utility. It didn’t give you ways to connect with people. People were just hanging out with their friends online, leaving their browsers open, but without the gaming piece, there wasn’t really a way to connect with them.” 

Zynga first released the Texas Hold’em application to give users an entertaining, live environment in which they could play with their friends. Pincus thought that it would be the best way to introduce users to this new concept of gaming within social networks because it was fun and allowed you to play with your real-life friends in a set community. Zynga still almost completely relies on existing social networks such as Facebook and MySpace as hosts for their games. A user cannot play any games on the company website, Zynga.com, but instead can only access games through applications on social networks. The idea behind this is that Zynga is bringing games to the user, not making the user come to them. These games transcend the boundaries of different networks in the sense that a player on Facebook can play with a player from MySpace or any other network that Zynga supports. This strategy allows friends to interact even if they have different social network preferences, and this certainly helps make Zynga’s games universally attractive. At the same time, by crossing the borders of individual social networks, virality takes on a completely different meaning. News and advertisements about these games spread not only within Facebook but expands to all over the Internet. Because Zynga games are so accessible, it comes as no surprise that every game continues to see growth in user numbers, seemingly unstoppable until every corner of every Internet community has been penetrated. A wide variety of game options also helps attract the large user base that Zynga has. Different games have different demographics but there are enough choices to satisfy everyone, even international players.

Attracting users is one thing, but keeping them interested is another. Pincus reveals how Zynga creates what he says are the best products available on the market: “There are three components that make up a great social game. One is that you’re playing with your real friends. Two is that you have an opportunity to invest in the game over time. Unlike most casual games, you can build up more experience points and you can own more items, and have a deeper, more meaningful experience the longer you play like in an MMO. The third is that you can express yourself in the game. There’s room for creativity—the way you can deck out your house in YoVille or the jobs and weapons that you have in Mafia Wars. Every game should give you a chance to express yourself so that your friends can get to know you better through playing the game. We also run our games as services, something new in the casual game world. Eighty to ninety percent of the development of a game happens after it is launched. We bring out new features and content every week and every game, and our users expect that. Our users see our games as a service and a work in progress. They know that we’re constantly testing new features and looking for things that they want, and I think that’s why they keep coming back.” 

Pincus elaborates on one game that has a newer game model than the others do: FarmVille. “It’s a more mass-market social game. It’s simpler to get into and has fewer moving parts to it. It has a basic concept that most users get, but it still has those three elements in it. FarmVille was able to get to a significantly broader audience because of its simplicity.”The game essentially allows you to run a farm—plant seeds, harvest crops, and raise animals. However, the system runs in real time. If you fail to plant your seeds during a certain season, they won’t grow. If you fail to harvest at a certain time, your crops will spoil. The structured schedule is what keeps many users addicted. There are predetermined goals that they must meet and this is what makes FarmVille interesting. What makes FarmVille viral is when someone says to his friend, “Oh, I’m going to be late to dinner. I need to harvest my corn on FarmVille.” The friend is automatically curious because FarmVille is obviously important enough to keep his buddy from making it to dinner on time. Certainly, the notifications that pop up on your newsfeed when you play Zynga games help make them viral, but virality truly sets in when users talk about the games in real life. Pincus explains, “We work very hard at figuring out how to make games easy and interesting for the user so that they advertise themselves. The best way for a game to be viral is to make it fun so that you want your friends to play with you.”

August 28, 2009

Laser focus vs Thinking big

Filed under: Business, Technology — Raja @ 9:58 am

As an etnrepreneur you have to deal with a lof of dichotomies. For example you need to be an pathelogical optimist (someone who thinks anything is possible) but at the same time a realist (undeerstand early when something is not working and change course appropriately).

Here is another one. You need to think big but yet have a laser like focus on solving one problem well. This is an interesting dichotomy that is the key to the success of a startup. Startups inherently are resource strapped so should not try to solve 100 problems amd spread themselves too thin. So you have to pick one problem that solves a real customer need that they are willing to pay money for and for which you have some unfair advantage solving. Yet, you need to have long term vision that addresses a large (idelally untapped) market.

The same issue is there for even bigger companies that play in fast changing markets such as technology. The economist asks this question in its feature on Cisco’s John Chambers.

JOHN CHAMBERS no longer travels much. That is not for want of energy, of which the boss of Cisco Systems has plenty. It is because he is a proud and enthusiastic user of his own company’s technology. Since 2006 Cisco has been selling a system called TelePresence (pictured above, with Mr Chambers holding forth), which turns awkward videoconferences into pretty lifelike encounters. He pulls all-nighters to talk to customers and colleagues in Europe and Asia.

Meet Mr Chambers in the flesh, and the small talk lasts for about five seconds, until he asks: “What do you expect from this conversation?” If he seems to have no time to waste, no wonder. He does not only have a huge company to run, but he is also reshaping it.

During the dotcom boom Cisco was hailed as the leading light of the “new economy”, being the supplier of most of the gear guiding data through the internet. In early 2000, when its market capitalisation peaked at nearly $550 billion, it was briefly the world’s most valuable company. But a year later, like other technology giants, it was hit by what Mr Chambers calls the “hundred-year flood”. Cisco did not drown, but much of its stockmarket value was swept away (see chart 1). Since then it has been regarded for the most part as a lowly network plumber: necessary, but dull.

The company has not been immune from the world’s latest bout of economic troubles. In the quarter that ended in July its profit, $1.1 billion, was 45% lower than a year before. But Cisco, which had revenues of $36 billion in its latest financial year and employs more than 66,000 people, has been making headlines again for different reasons as well. “Cisco plans big push into server market,” read one in January. Another, in March, declared: “Cisco pushes further into consumer territory.” More recently a third said: “Cisco: smart grid will eclipse the size of internet.”

In other words, the plumber is branching out. As well as making these unexpected forays away from selling network gear, Cisco is exploring other sidelines. From “virtual health care” to “cloud computing” and “safety and security” to “routers in space”, the company is tackling more than 30 “market adjacencies”, as new areas of growth are called in the corporate argot. Mr Chambers expects to keep adding more. He hopes that at least half will be successful and generate 25% of Cisco’s revenues within five to ten years.

Some on Wall Street worry that Mr Chambers, who has been Cisco’s boss for 14 years, is stretching his company so thinly that it could be ripped apart. Mr Chambers, not surprisingly, sees the expansion, seemingly in all directions at once, differently: as a bold attempt to achieve two things. He wants Cisco to become the main supplier of the essential elements of an increasingly connected economy, and to be a shining corporate example of how to use them. It should provide not only the tools of the company of the future, but also its organisational model.

Even at the height of the dotcom boom, people had only the vaguest grasp of Cisco’s business. Its physical incarnation was easy to picture: hardware such as routers and switches, which direct traffic through a network. But Cisco also made a lot of money from services, for instance by helping customers to maintain those networks. It was always a software firm as well, providing the dominating operating system for internet-type corporate networks. This mixture goes a long way towards Cisco’s dominance in the networking market and its high gross margins (64% in the most recent quarter): firms have continued buying Cisco gear not least because it works best with IOS (originally Internetwork Operating System), as the software is called.

Cisco also has a record of being willing to reorganise itself. It was an early outsourcer of manufacturing, for instance. Many of its products are never touched by a Cisco employee, but built by a contract manufacturer, tested remotely and then shipped directly to the customer. Cisco was also one of the first big IT companies to let others do much of its R&D. To plug holes in its product portfolio or react to market demand, it bought dozens of other networking firms and perfected the difficult process of integrating them.

The once-a-century flood, however, did not just wash away nearly a third of Cisco’s revenues in a single quarter. It also laid bare the limits of the firm’s business model. Its core markets, routing and switching, had matured: they would never again boast the annual average growth rates of more than 50% that drove Cisco’s revenues from $1.2 billion in 1994 to $18.9 billion in 2002. The firm was also running up against the law of large numbers, which makes it more difficult for big companies to grow rapidly. And however efficient the supply chain, networking gear is bound to become a commodity eventually.

The obvious remedy was to move quickly into new businesses promising more value. Some companies would have begun gently, with one or two; Cisco went for half a dozen, including optical networks, wireless equipment and internet telephony. Today these “advanced technologies”, as they are called internally, bring in 25% of Cisco’s revenues (see chart 2). This branching out has been institutionalised and expanded. Hence the 30 market adjacencies.

These are best seen as a portfolio of business bets, much like those of diversified companies such as 3M and General Electric (GE). Yet Mr Chambers is keen to point out how Cisco’s collection is different. “GE’s is comprised of individual pieces. The light-bulb group doesn’t tie into the jet-engine group,” he explains. “Our pieces are all tied to the network.”

This gives Cisco a huge and growing field to play on. The world is getting more and more connected. Sensors and chips, for instance, are being embedded in everything from cars to appliances, pipelines and even livestock. But there is a clear danger with such a grand vision, of rushing into anything and everything. So Cisco feeds putative projects through a series of filters. Is this something customers want Cisco to do? Is the opportunity big enough and does it create demand for Cisco’s hardware? Can Cisco offer something that is really different and become number one or two in this market?

August 27, 2009

Keeping your startup idea a secret: Bad Idea

Filed under: Entrepreneurship — Raja @ 10:02 am

Chris Dixon, an entrepreneur and an investor, has a great blog on entrepreneurship and venture capital. He has a really nice blog post on “why you shouldn’t keep your starup idea secret’.

A frequent question entrepreneurs have when they are just starting their company is:  how secretive should I be about my idea?  My answer:  you should talk about it to almost anyone who will listen.  This includes investors, entrepreneurs, people who work in similar areas, friends, people on the street, the bartender, etc.

There are lots of benefits to talking to people.  You’ll get suggestions for improvements.  You’ll discover flaws and hopefully correct them.   You’ll learn a lot more about the sector/industry.  You’ll learn about competitive products that exist or are being built.  You’ll gauge people’s excitement level for the product and for various features.  You’ll refine your sales and investor pitch.  You might even discover your idea is a bad idea and save yourself years of hitting your head against the wall.

In terms of the risk of someone stealing your idea, there are at best a handful of people in the world who might actually drop everything and copy your idea.

First of all, most people will probably think your idea is stupid.  This does not mean your idea is stupid.  In fact, if everyone loves your idea, I might be worried that it’s not forward thinking enough.

People at large related companies almost always think they have already built or are in the process of building all the good ideas - so your idea is either something they are already building (which is a good thing to discover early) or else they will dismiss it as a bad idea.  (I have a personal diligence rule that when speaking to people at large companies, the facts that they tell you are very useful but their opinions about startup ideas no more valuable than any other smart person’s opinions).

In terms of speaking to other entrepreneurs, the vast majority are already working on something and are highly unlikely to drop everything and copy you.  Even if they are in the idea generation phase, high integrity entrepreneurs wouldn’t copy your idea anyways.

VC’s will either not like your idea, or else like it and possibly want to fund you.  They vastly prefer funding an existing team than taking an idea and building a team.  The one risk is if they have entrepreneurs they are working with in a similar area (see next paragraph).  Most VCs have enough integrity to disclose this and let you decide how much detail to go into.

The handful of people in the world who might copy your idea are entrepreneurs just starting up with a very similar idea.  You can probably just explicitly avoid these people, although by talking to lots of people your ideas will likely seep through to them.

Even if your idea gets in the wrong hands, they will probably just get the high level “elevator pitch” which isn’t worth much anyways. Hopefully by that time you’ve developed the idea much further and in much greater detail - by talking to as many people as possible.

A note about NDAs:  1) almost no experienced entrepreneurs/VCs will sign them (in fact, you asking them too is widely considered a sign of inexperience), 2) It’s not clear they have any real value - are you really going to spend years suing someone who signed an NDA?  I’ve personally never heard of it happening.

I see many entrepreneurs think it is really cool to have their startups in  ’stealth’ mode. I subscribe to the notion that it is really a bad idea to keep your startup idea secret. You need to exercise discretion in who you share it with how you share it (you don’t need to post your business plan on your blog), but you need to talk to as many ‘relevant’ people as possible about your idea as early as possible.

August 25, 2009

Attention surplus

Filed under: Internet, Media, Trends — Raja @ 2:22 pm

Seth Godin, one of my favorite bloggers and a great marketing mind, wrote a blog post about massive attention surplus resulting from internet media sites such as youtube, twitter and facebook.

There was an attention drought for the longest time. Marketers paid a fortune for TV ads (and in fact, network ads sold out months in advance) because it was so difficult to find enough attention. Ads worked, so the more ads you bought, the more money you made, thus marketers took all they could get.

This attention shortage drove our economy.

The internet has done something wacky to this situation. It has created a surplus of attention. Ads go unsold. People are spending hours on YouTube or Twitter or Facebook or other sites and not spending their attention on ads, because the ads are either absent or not worth watching.

When people talk about the problem with free online, they’re missing the point. Free is creating lots of attention, but marketers haven’t gotten smart enough to do something profitable with that attention.

Hint: funny commercials with chimps won’t be the answer.

It turns out that the almost infinitely long tail of attention varieties is what will kick open the monetization of online attention. Yes, I will give my attention to an ad, but only if it’s anticipated, personal and relevant. We still give permission to marketers that earn it, but so few marketers do.

Simple example: Ten years ago, there was nowhere for a company like Best Made Axe to advertise. Today, with billions of tiny micromarkets, it’s not hard to imagine many audiences of one or two or three or ten that would be delighted to know about their products. Right now, there’s no easy way for a marketer to conceptualize that effort, never mind execute it, though it’s surely coming.

Big companies, non-profits and even candidates will discover hyperlocal, hyperspecialized, hyperrelevant… this is where we are going, and it turns out that this time, the media is way ahead of the marketers.

What Seth is saying is the internet has commoditized attention. Hence the free fall in advertising rates. For the advertising rates to go up the attention needs to be decommoditized. That is where hyperlocal, hyperspecialization and hyperrelevance come in. They decommoditize attention.

A mess called Craigslist

Filed under: Entrepreneurship, Internet — Raja @ 12:53 pm

Gary Wolf at Wired has an indepth feature on Craigslist called ‘why craigslist is such a mess’. It

ff_craigslist_f

The Internet’s great promise is to make the world’s information universally accessible and useful. So how come when you arrive at the most popular dating site in the US you find a stream of anonymous come-ons intermixed with insults, ads for prostitutes, naked pictures, and obvious scams? In a design straight from the earliest days of the Web, miscellaneous posts compete for attention on page after page of blue links, undifferentiated by tags or ratings or even usernames. Millions of people apparently believe that love awaits here, but it is well hidden. Is this really the best we can do?

Odd perhaps, but no odder than what you see at the most popular job-search site: another wasteland of hypertext links, one line after another, without recommendations or networking features or even protection against duplicate postings. Subject to a highly unpredictable filtering system that produces daily outrage among people whose help-wanted ads have been removed without explanation, this site not only beats its competitors—Monster, CareerBuilder, Yahoo’s HotJobs—but garners more traffic than all of them combined. Are our standards really so low?

But if you really want to see a mess, go visit the nation’s greatest apartment-hunting site, the first likely choice of anybody searching for a rental or a roommate. On this site, contrary to every principle of usability and common sense, you can’t easily browse pictures of the apartments for rent. Customer support? Visit the help desk if you enjoy being insulted. How much market share does this housing site have? In many cities, a huge percentage. It isn’t worth trying to compare its traffic to competitors’, because at this scale there are no competitors.

Each of these sites, of course, is merely one of the many sections of craigslist, which dominates the market in facilitating face-to-face transactions, whether people are connecting to buy and sell, give something away, rent an apartment, or have some sex. With more than 47 million unique users every month in the US alone—nearly a fifth of the nation’s adult population—it is the most important community site going and yet the most underdeveloped. Think of any Web feature that has become popular in the past 10 years: Chances are craigslist has considered it and rejected it. If you try to build a third-party application designed to make craigslist work better, the management will almost certainly throw up technical roadblocks to shut you down.

Craigslist is not only gigantic in scale and totally resistant to business cooperation, it is also mostly free. The only things that cost money to post on the site are job ads in some cities ($25 to $75), apartment listings by brokers in New York ($10), and—in a special case born of recent legal trouble—advertisements in categories commonly used by prostitutes, because authorities encourage vendors to maintain a record that would aid investigators. There is no banner advertising. They won’t let you join them, and at this price you can’t beat them either.

It is not a very complimentary look at Craigslist, but it somehow leaves people, particularly the web entrepreneurs, with a feeling of admiration for the company and its founder Craig Newmark. I have listened to Craig on multiple occasions. His talk gets boring after the first time but he remains quite charming becuase he is different from most people you meet in Silicon Valley and he is sincere and he has singlehandedly changed the US classifieds world.

The article is very well written and is an interesting read. It makes some valid points but misses the target on what makes craigslist tick. Craigslist is quirky. It goes out of the way to emphsize its function over form. It goes out of the way to avoid making boat loads of money and hiring a lot of people and become all ‘corporate’. But that is their USP. That is their brand identity. That is the secret behind its success. If it was not like that they may not have become the powerhosue they are today without gaining much public resentment that comes with success. If they got all ‘corporate’ and ‘professional’ and try to maximize their revenues, they would have ended up another ebay. Who knows?

August 23, 2009

Stay hungry, stay lean

Filed under: Entrepreneurship — Raja @ 2:15 pm

Steve Blank, a great marketing mind and a former advisor to one of my startups, wrote a must read post at the most awesome Entrepreneur Corner of Venture Beat. I was nodding all the way through the article. If you are an entrepreneur, please go to the original article read it in its entirety and make sure you understand it and never ever forget it. Also, do yourself a favor and visit Entrepreneur Corner often.

By Steve Blank

At some point in my career, I began to ponder how/why startups morph from agile, “can do” companies to ones that have lost their edge. I didn’t need to look much further than the “new building” debacle I had a hand in.office-building

One of the things you do right in a startup, is you move from one cheap and cramped building to another as you grow, with desks, cubicles and engineers piled cheek to jowl.

One of the signs of success is when you outgrow your last cramped quarters and can afford a “real” building. This happened to us at SuperMac when our sales skyrocketed.

That’s when things went south.

At SuperMac we were excited to finally get out of the crummy tiltup we had occupied since the company emerged from bankruptcy. Now with cash in hand, we wanted to fix everything that seemed broken and annoying about our office environment. We made what seemed to be a series of logical and rational decisions about what to do with our next office building.

  • Engineers were packed in cubicles or desks right on top of each other?
    Now every engineer can have their own office.
  • We can’t bring customers to this rundown building.
    The new building needs to reflect that we’re a successful and established company.
  • The lobby of the last building didn’t “represent” the company in a professional manner.
    Lets “do it right” and have a lobby and reception area that projects a professional image.
  • We had used, crummy and uncomfortable furniture.
    Lets get comfortable chairs and great new desks for everyone.  None of this used stuff.
  • The last building has stained carpets and walls that haven’t been painted in years.
    Now we can pick out carpets that look good and feel good and we can have clean walls with great artwork and murals.
  • We didn’t have enough conference rooms.
    Lets make sure that we have plenty of conference rooms.
  • Everyone left the building for lunch.
    We need our own cafeteria so employees don’t have to leave the building.

Once the commitment to fix everything wrong was in place, we were off and running on the design phase. We hired an interior designer and a great facilities person to manage the process. The exec staff started meeting about the design of the new building.

The company decided that now engineers can have their own offices rather than cramped cubes. The staff got involved about what color the carpet and walls are. And there was lots of discussion of what style of furniture is appropriate.

Our exec staff spent time worrying about who had the corner office, and what departments had the “prime” location. (I was great at “office wars.”) There was lots of talk about the importance of natural lighting and maybe we needed our own cafeteria. And even better, marketing got to design the graphics for the lobby and hallway (bright and colorful neon) to better represent the color graphics business we were in.

We kept the board informed, but they didn’t have much to say since business was going so well, and a new building was needed to accommodate the growing company.

This is when things really started to go downhill for SuperMac. The most obvious problem; the time we spent planning the building distracted the company from running the business. But there were three more insidious problems.

1) While offices for everyone sound good on paper, moving everyone out of cubicles destroyed a culture of tight-knit interaction and communication. Individuals within departments were isolated, and the size and scale of the building isolated departments from each other.

2) The new building telegraphed to our employees, “We’ve arrived. We’re no longer a small struggling startup. You can stop working like a startup and start working like a big company.”

3) We started to believe that the new building was a reflection of the company’s (and our own) success. We took our eye off the business. We thought that since we in such a fine building, we were geniuses, and the business would take care of itself.

While our competitors furiously worked on regaining market share, we were arguing about whether the carpets should be wool or nylon.  The result was not pretty.

If this was just a sad story about a single company, it would be interesting, but not instructive.  However, I’ve seen this story repeated time and again, and not just in Silicon Valley. There’s a mindset that says, “By the dint of our hard work, we are “entitled” to a building upgrade and this is our just reward.”  And on an emotional level it makes sense.  But if you are lucky you have a board of directors who have seen this before. (And they’ll take the CEO out for a trip to the woodshed.)

1) An upgraded new building is a premature transition away from a startup culture.

2) It’s a tipping point to a big company culture.

3) This is a culture and values issue worth fighting over.

Letting this happen is a failure of a board. If the management team is thinking they’ve made it, the new building is just symptomatic of a company heading for a crash. It’s a company that’s lost sight of the values that got it there.

Don’t let it happen to you.

Stay hungry, stay lean.

In design, simple is hard

Filed under: Entrepreneurship — Raja @ 2:04 pm

Scott Olson writes has an awesome post on Entrepreneur Corner at Venture Beat (a great resource for entrepreneurs) on why simple design is so hard.

Complex design is far easier and takes much less planning than simple design. It encompasses what your user might want to do, rather than understanding exactly what your user needs. Simplicity, it seems, requires more thought, planning, research and vision.

You really don’t need to look further than Apple to see the benefits of simplicity. One of Steve Jobs’ first actions when he returned to the company was to reduce the number of computers they sold, allowing customers to easily identify which machine was appropriate for them.

Similarly, with the iPod, simple navigational design on both the player and the iTunes store played a crucial role in its success. Later, Apple used the same philosophy when designing the iPhone. No company has made it easier to purchase and consume digital content.

Apple, of course, has entire teams it can dedicate to keeping things simple. What can you do as a young company?

Here are some things to keep in mind as you strive toward simplicity with your strategic marketing and product planning:

Begin with a core set of product needs – Above all, it’s critical to know your essential deliverables. What needs must be met and what features are essential to most directly meet those needs? Articulate an initial vision of your product or service with the bare essentials.

Always look to eliminate features in your design - Spend as much time analyzing what you can eliminate from your product as you do analyzing what should be in your product. It takes very little thought to add features, but the end result is usually a complicated mess. By constantly adding elements to your product, you risk making the user experience more complex and less enjoyable.

Customers don’t always know best – This sounds like heresy I know, but hear me out. Customer interaction is essential to most successful products, but the questions you ask are crucial. Asking your customers what they need and what problems they are trying to solve is the key. Do not spend a lot of time asking for feature requests. When you validate your product, focus on whether it meets their need and not what they want to see. Unrestrained feature requests result in bloat – and will cripple your development team.

Have vision – It’s essential to be able to look at your product as a whole and understand how it will ultimately be used. Vision based off of a deep understanding of market needs – not feature requests – revolutionizes industries. Feature driven development, for instance, would have resulted in an iPhone with a keyboard. (As an aside, you should always look for such vision as key criteria of the companies you work for and purchase from.)

Know when to say no - Careful market analysis will teach you when not to pursue an idea. Look at your company as if you were a skeptical outsider as you decide upon new initiatives. Time and company resources are precious for an early stage company. Successful startups typically do not stray from a single successful vision.

Simplicity is key. By eliminating features and truly understanding how your product will be used, you’re much more likely to strike a chord with consumers.

This is true in so many things in life. It takes mush longer and more effort to come up with one line version what you business does than write a 2 page business plan. Addition by subtraction is a true virtue in product design. Less is more. This is the key to great products.

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