Raja Jasti’s Blog - Renaissance Thinking

July 28, 2010

Google to create a social network for games

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 9:28 am

WSJ reports that Google is preparing to launch a gaming social network to take on Facebook.

Google Inc. is in talks with several makers of popular online games as it seeks to develop a broader social-networking service that could compete with Facebook Inc., according to people familiar with the matter.

Google has been in discussions with top developers to offer their games on a new service it is building, these people said. Those developers include Playdom Inc., Electronic Arts Inc.’s Playfish and Zynga Game Network Inc.—a company in which Google recently took a financial stake, these people said.

It is unclear when Google may launch the new gaming offering and the plans aren’t finalized, but people briefed on the matter said the games would be part of broader social-networking initiative that is under development by the Mountain View, Calif., company.

In an interview this week, Google Chief Executive Eric Schmidt declined to confirm the development of a social-networking service that would incorporate social games, rumored to be called “Google Me.” When asked if Google’s service might resemble Facebook’s, Mr. Schmidt said “the world doesn’t need a copy of the same thing.”

Google’s push into social games represents the latest attempt by the Web-search leader to capture users and advertising dollars that are increasingly flowing to social networking, an area dominated by Facebook, Twitter Inc. and others.

For social-game developers, a successful Google offering would mean they wouldn’t be so heavily dependent on Facebook, where the vast majority of users access the games. Consumers’ appetite for social games is booming— Zynga’s “Farmville” game has more than 60 million active monthly users—and that is attracting bigger players looking to tap new sources of growth. On Tuesday, Walt Disney Co. acquired Playdom for $563.2 million plus up to $200 million more if performance targets are reached. And retailer GameStop Corp. agreed to buy online game distributor Kongregate Inc. for an undisclosed amount.

Disney CEO Robert Iger said Tuesday in an interview that his company views social games as a way to reach consumers in a fragmented media landscape. “People are consuming product in new destinations, on new devices,” Mr. Iger said. “You’ve got to put your product on those devices.”

Social games are less complex than those played on consoles like Microsoft’s Xbox 360 or Sony PlayStation 3. Individuals use the games to interact with online friends in their networks. The developers make money through advertising and by offering users a way to pay for virtual goods in their games that could, for example, help them manage a virtual farm or defeat rival mobsters.

Game developers pay Facebook 30% of the earnings from virtual-good purchases in their games. Google already has an online payment mechanism called Checkout that, in theory, it could use to collect payments for social games on its platform.

A Facebook spokesman said the company wouldn’t speculate about Google’s initiative but said the company expected new social-networking efforts by others and “looks forward to seeing what others have to offer.”

Social gaming is clearly the future of gaming and a key driver for the social networking industry. It has one of the most profitable business models on the web. Recent moves by Google and Disney testify this. Expect more moves from other media companies.

July 27, 2010

Disney close to acquring Playdom

Filed under: Entertainment, Internet, Media — Raja @ 2:07 pm

Disney is making aggressive moves in social and mobile gaming space.  Disney is acquiring Playdom, the thrid largest social gamin company for up to $763.2M.

Disney has acquired social gaming startup Playdom, confirming our story from last week. The price – $563.2 million plus an earn-out of up to $200 million.

Playdom’s last round of financing valued the company at $345 million, and the company has raised a total of around $76 million.

Disney recently bought the mobile game maker Tapulous. Earlier it had bought Club Penguin, an online social game for kids.

Social networks are disrupting the gaming industry by disintermediating the retail distribution. This is creating a blue ocean opportunity for new entrants. The game has just begun.

July 24, 2010

Zynga

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 10:24 am

NYT has a feature on Zynga today.

ORIENTATION for new employees of Zynga, the fast-growing maker of Facebook games like FarmVille and Mafia Wars, can be a heady affair given the company’s outsize ambitions — all of which are embodied in Mark Pincus, Zynga’s 44-year-old founder.

In a pep talk this month, Mr. Pincus told his company’s newcomers that he had set out to build an enduring Internet icon, one that was synonymous with fun.

“I thought, it’s 2007, and this can’t be all that the Internet is meant to be,” he said. There has to be more than “a garage sale, a bookstore, a search engine and a portal,” he added in a good-natured putdown of the Web giants eBay, Amazon, Google and Yahoo.

And lest there be any doubt which of those giants Zynga aims to match, Mr. Pincus said the opportunity to build an online entertainment empire was “like search before Google came along.”

So far, he seems on track. The Zynga Game Network, as the company is officially called, is the hottest start-up to emerge from Silicon Valley since Twitter and, before that, Facebook. Unlike Twitter, which has meager revenue, Zynga is on a path to pocket $835 million in revenue this year, according to the Inside Network, which tracks Facebook apps.

While Facebook needed four and a half years to reach 100 million users, Zynga crossed that mark after just two and a half years.

The company has ballooned to nearly 1,000 employees, up from 375 a year ago, and now has some 400 job openings. And investors, including Google and the Netscape founder Marc Andreessen, have put about $520 million into the company. Though some of the money was used to buy out early investors and employees, it’s still a huge sum in Silicon Valley.

Zynga has been valued at more than $4.5 billion, putting Mr. Pincus, who has retained voting control over the company, on a path to become Silicon Valley’s next billionaire. And, not surprisingly, Zynga has caught the attention of people beyond Silicon Valley.

At a recent gathering of media and technology moguls, Jeffrey Katzenberg, the C.E.O. of DreamWorks Animation, was asked what he would do if he were to start his career over. “I said I would like to be Mark Pincus,” he recalled in an interview. “He has nailed the next killer app, the next compelling thing that’s going to happen” in media.

July 9, 2010

Youtube starts $5M fund for original web videos

Filed under: Entertainment, Internet, Media — Raja @ 10:12 am

From AdAge:

YouTube has attracted a growing list of individuals and small companies uploading original videos on a regular basis, including Mondo Media, which produces animated shorts.

NEW YORK (AdAge.com) — In a cautious move into the original content business, search titan Google announced that its YouTube property has created a $5 million fund to help finance more original videos. The company will invite up to 100 of its existing contributors to submit proposals to win a grant.

YouTube has attracted a growing list of individuals and small companies uploading original videos on a regular basis, typically taking the form of a video blog, a satirical news cast or a sketch comedy. Examples of a YouTube partner include Mondo Media, which produces animated shorts, and Shane Dawson, who shoots original comedy skits every week. “They are the new class of content creators,” Mr. Strompolos said.

Many of these partners get a revenue share from advertising that runs on their YouTube channel, but most do not generate enough page views to draw significant sums. “Many of these content creators have been out there on shoestring budgets,” Mr. Strompolos said. “And it makes such perfect sense to take these brands and push them forward.”

A partner could use funding for various purposes, Mr. Strompolos said, as long as YouTube is the primary distribution platform. The company envisions someone directing the money toward a short film, or to increase their current level of production on YouTube. “Maybe all they need to do double their output of videos is to hire a video editor,” Mr. Strompolos said. In line with this effort, YouTube plans to support videos shot in what is known as 4K, a resolution that is four times higher than the current highest HD format of 1080p.

This latest move, though modest, further reveals Google’s ambition to bulk up its content offerings. YouTube recently announced a deal with the WWE to offer full-length programming on its site. Seeding more original content on the site also acts as a hedge against potential copyright violations, even though YouTube recently won a copyright-infringement suit brought by Viacom.

July 2, 2010

Disney Buys Tapulous

Filed under: Entertainment, Internet, Media, Mobile — Raja @ 8:32 am

Gaming industry is getting disrupted  as it goes social and mobile. As entertainment companies realize this they are on the look out for promising disruptors. Disney is acquiring the popular mobile gaming company Tapulous.

Tapulous has been acquired by Disney. The iPhone gaming startup with several hits on its hands was founded by Bart Decrem, who will join Disney as a senior VP. COO Andrew Lacy is also joining Disney as a senior VP. Disney is very interested in social and mobile gaming, having recently invested in Playdom’s $33 million round.

Tapulous is a hot iPhone gaming startup which has raised only $1.8 million from angel investors including Marc Benioff, Jeff Clavier, and Andy Bechtolsheim. Legendary Silicon Valley mentor and Stanford professor Rajeev Motwani, who passed away last year, was also an investor. Its flagship game, Tap Tap Revenge, has numerous versions which have been downloaded millions of times. The basic game, which lets players tap to the rhythm of songs with their fingers is free, but players must pay for new songs. Its latest game is Tap Tap Radiation for the iPad.

Tapulous’ music-oriented games appeal to a younger crowd in particular. The company puts out versions of Tap Tap Revenge featuring the songs of specific artists such as Justin Bieber Revenge, Lady Gaga Revenge, Nickelback Revenge, and Nine Inch Nails Revenge. Its other mobile music, Riddim Ribbon is also a hit.

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