Raja Jasti’s Blog - Renaissance Thinking

August 31, 2010

Netflix and Hulu

Filed under: Entertainment, Media — Raja @ 4:13 pm

I love Netflix. I have been a happy subscriber of the service for a long time. I am very impressed with their execution. Their streaming experience is pretty good and the selection has been steadily increasing. We stream Netflix movies directly on our TV using Wii. I really like their new app for iphone and ipod touch. They are profitable, growing nicely and generally kicking ass.

I also like Hulu. They offer a useful service and nice viewing experience. But their selection can be a lot better. They are struggling to find a sustainable business model. They are owned by major networks, and in spite (no, ironically, because) of that they seem to have major restrictions on what they can carry and how and where they can be played. Networks are worried about Hulu cannibalizing their revenues and therefore suffocating it.

How come Netflix seem to negotiate these tricky licensing deals much better than Hulu? It’s called Leverage. Netflix is making boat loads of money while Hulu doesn’t. That makes all the difference in the tale of these two companies.

August 30, 2010

Google Buys SocialDeck

Filed under: Entertainment, Mobile — Tags: , — Raja @ 11:38 am

InsideSocialGaming reports that Google acquires mobile social game developer SocialDeck.

In its latest social acquisition, Google has bought mobile game developer SocialDeck, according to a letter posted by the company.

SocialDeck’s games were downloaded about a million times in 2009. Its games include Shake & Spell, Color Connect and Pet Hero.

What makes this acquisition a bit more interesting is that SocialDeck has significant cross-platform experience. A non-game product it offers, called Spark, provides social integration across Blackberry, the iPhone and Facebook, while Shake & Spell also works on all three of those platforms.

Google’s gaming interest is obviously with Android. But it’s also reportedly working on a social platform to rival Facebook; Google’s technology plans could be advanced by SocialDeck’s experience in extending the social experience across multiple devices.

Buying SocialDeck also seems to fit in with Google’s broader plans, which we wrote about following its acquisition of Slide. With Slide, Google is likely working on a broad, viral platform for both the web and its own mobile devices.

The effort is being headed up by Slide founder Max Levchin, as we reported last week; it’s possible he had a hand in buying SocialDeck, although the timing may have been too close.

There’s no word yet on how much Google paid for SocialDeck. The company is based on Ontario, Canada.

August 27, 2010

Social Gaming - Next Frontier in Entertainment

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 12:02 pm

Over the last 3 years we have seen some amazing life changing innovations. Facebook has reordered the web using the social graph. Apple opened up the mobile flood gates with iphone. These two trends are changing how we live and spend our time.

Just five years ago we all thought Google owned the web and no one can take it away from them. Now they are playing catch up to Facebook and Apple in social web and mobile web respectively. It is funny how quickly things can change.

Entertainment is being reshaped by these two trends. The next frontier in  entertainment is Social Gaming. And it is just getting started.

Facebook has 500M  active users and is still growing strong. Fifty percent of FB users play games. Nearly half the time spent on social networks is spent on playing social games. American spend more time on games than email.

But we are only in the stone ages of social games. For gods sake, farmville is the state of the art in social games today.

NYT recently asked: Is Zynga the new Google? Let me put it this way. Remember Altavista?

We will see tremendous innovation in social gaming both on the web and mobile. We ain’t seen nothin yet!

In a couple years we will look back at farmville, fishville, frontierville etc. and will have a good laugh. There will be some new players making it big in the space.

Facebook now controls the social gaming platform on the web as does Apple on the mobile with its iphone & appstore.

Google has android to counter Apple. How about its counter for facebook? Google is working on a gaming social network competitor to Facebook named Google Me (they need to come up with a better name for starters).

They assigned Vic Gundothra (their former mobile head) to lead Google Me. They bought slide and made Max Levchin, a VP of Engineering. Today Google bought an obscure startup called Angstro, mainly to bring in respected web technologist Rohit Khare.

I think Google should stop messing around and acquire Hi5, a gaming focused social network and use it as a base to build Google Me. Oh, keep the name Hi5 (it is much better than google me).

It should be interesting to watch the social gaming space over the next 2 to 3 years. Strap on your seat belts. It is going to be a wild ride!

August 26, 2010

Netflix is awesome

Filed under: Entertainment — Raja @ 8:35 pm

My kids (and I) will love this. Netflix comes to iphone and ipod touch.

August 19, 2010

Now a movie on Google

Filed under: Entertainment — Raja @ 9:00 pm

First came the movie on Facebook story. Now there will be one on Google.

he founders of Facebook aren’t the only game-changing geeks poised to have their story told on a movie screen. Michael London’s Groundswell Productions has teamed with producer John Morris to acquire movie rights to the Ken Auletta book Googled: The End of the World As We Know it. They will use the book as the blueprint for a feature film that tells the story of Google founders Sergey Brin and Larry Page and the fast rise of the juggernaut web business that made them billionaires.

The book was published last fall by Penguin. Auletta, the media columnist for The New Yorker, chronicled a business that grew into a search engine-driven octopus whose $20 billion in ad revenue last year was more than the major broadcast networks combined. CEO Eric Schmidt predicted to Auletta that Google will become the world’s first $100 billion media company.

August 11, 2010

Google invests in mobile gamer ngmoco

Filed under: Entertainment, Internet, Media, Mobile — Tags: — Raja @ 4:19 pm

Google continues its desperate quest to catch up in gaming. Its latest move is an investment in mobile gaming company ngmoco.

Google Ventures, the VC arm of the search giant, has made an investment in popular iPhone/iPad game developer ngmoco, say multiple sources. The company, which is already profitable, took the money as part of a new round of funding — probably in the $3-5 million range. ngmoco currently has some very popular games on iOS, including ‘We Farm’, which is currently the second most popular game on the iPad. The investment valued ngmoco well above $100 million, we’ve heard. This comes on top of a $25 million Series C round ngmoco closed in February.

This is not an investment being made by Google itself, which has been fleshing out its social gaming strategy with a $150 million investment in Zynga and acquisitions of Slide and social payments company Jambol. Rather, it’s being made by Google’s VC firm, which has repeatedly made it clear that it is a distinct entity from the search giant and that it doesn’t make strategic investments.

Still, it’s hard to take that entirely at face value — Google CEO Eric Schmidt previously said that companies that received funding from Google Ventures would have 20,000 Googlers there to help them. Don’t be surprised if we start seeing an abundance of Android games from ngmoco in the near future. And ngmoco has been a conspicuous underachiever on the Android platform to date. Expect that to change.

Google made several moves recently to catch up with facebook in social gaming. It invested in social gaming company Zynga. It bought social app company Slide and social payment company Jamboola. Google is planning a gaming social network to host games from companies such as Zynga, PlayFish and Playdom.

Social Gaming Advertising

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 10:31 am

Virtual goods/gifts is the primary business model for social games. Advertising and offers are the other two means of monetization for the fast growing social gaming industry. Emarketer estimates the ad spend on social games in 2010 to be $220M.

For most social games, the primary revenue stream has not been advertising. Instead, virtual goods are dominant. However, companies such as Zynga and Playdom are realizing that their games are logical advertising destinations for marketers wanting to get the attention of rabid fans.

eMarketer expects that marketers will spend $220 million worldwide to advertise in social games and social applications in 2010, rising to $293 million in 2011. These figures do not include ads within mobile applications.

eMarketer’s estimates may end up being conservative as the social game business increases its footprint. According to Next Up Research, nearly 80% of Zynga’s revenues come from virtual goods. Even so, the large audience of games such as Zynga’s Farmville is attracting advertiser attention.

For companies such as Zynga, “Advertising will be an important part of the business model,” said Zynga CEO Mark Pincus, speaking at the Fortune Brainstorm Tech conference in July 2010. However, he added that he believed that future social game advertising types would need to be “invented” rather than being the same things advertisers have already seen.

August 5, 2010

Google buys Slide

Filed under: Entertainment, Internet — Tags: — Raja @ 11:00 am

Social gaming has established itself as an important frontier on the web. Google is playing catch up. It is buying the social app company Slide for $182M.

Slide and RockYou were the early leaders in Facebook apps but were overtaken by social gaming companies such as Zynga, PlayFish and Playdom. So this acquisition was not received well by the media. If Google is buying Slide to for their apps and games, I would agree that this is not a very good move. A better move would have been to go aggressively after Playdom which was snapped up by Disney for $562M recently. There are some other good social gaming companies that are better positioned than Slide. I have a feeling this is not about Slide’s games and apps but rather its technology. Google is looking to build a gaming focused social network and this may be a play to get some tech to integrate into that.

In other social gaming news Zynga is buying tokyo based gaming company Unoh.

August 3, 2010

Gaming overtakes Email

Filed under: Entertainment, Internet, Trends — Raja @ 10:28 am

Nielsen reports that Americans spend more time playing online games than email. No wonder companies such as Zynga and others are minting money.

Top 10 Sectors by Share of U.S. Internet Time
RANK Category Share of Time
June 2010
Share of Time
June 2009
% Change in
Share of Time
1 Social Networks 22.7% 15.8% 43%
2 Online Games 10.2% 9.3% 10%
3 E-mail 8.3% 11.5% -28%
4 Portals 4.4% 5.5% -19%
5 Instant Messaging 4.0% 4.7% -15%
6 Videos/Movies 3.9% 3.5% 12%
7 Search 3.5% 3.4% 1%
8 Software Manufacturers 3.3% 3.3% 0%
9 Multi-category Entertainment 2.8% 3.0% -7%
10 Classifieds/Auctions 2.7% 2.7% -2%
Other 34.3% 37.3% -8%
Source: The Nielsen Company

July 28, 2010

Google to create a social network for games

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 9:28 am

WSJ reports that Google is preparing to launch a gaming social network to take on Facebook.

Google Inc. is in talks with several makers of popular online games as it seeks to develop a broader social-networking service that could compete with Facebook Inc., according to people familiar with the matter.

Google has been in discussions with top developers to offer their games on a new service it is building, these people said. Those developers include Playdom Inc., Electronic Arts Inc.’s Playfish and Zynga Game Network Inc.—a company in which Google recently took a financial stake, these people said.

It is unclear when Google may launch the new gaming offering and the plans aren’t finalized, but people briefed on the matter said the games would be part of broader social-networking initiative that is under development by the Mountain View, Calif., company.

In an interview this week, Google Chief Executive Eric Schmidt declined to confirm the development of a social-networking service that would incorporate social games, rumored to be called “Google Me.” When asked if Google’s service might resemble Facebook’s, Mr. Schmidt said “the world doesn’t need a copy of the same thing.”

Google’s push into social games represents the latest attempt by the Web-search leader to capture users and advertising dollars that are increasingly flowing to social networking, an area dominated by Facebook, Twitter Inc. and others.

For social-game developers, a successful Google offering would mean they wouldn’t be so heavily dependent on Facebook, where the vast majority of users access the games. Consumers’ appetite for social games is booming— Zynga’s “Farmville” game has more than 60 million active monthly users—and that is attracting bigger players looking to tap new sources of growth. On Tuesday, Walt Disney Co. acquired Playdom for $563.2 million plus up to $200 million more if performance targets are reached. And retailer GameStop Corp. agreed to buy online game distributor Kongregate Inc. for an undisclosed amount.

Disney CEO Robert Iger said Tuesday in an interview that his company views social games as a way to reach consumers in a fragmented media landscape. “People are consuming product in new destinations, on new devices,” Mr. Iger said. “You’ve got to put your product on those devices.”

Social games are less complex than those played on consoles like Microsoft’s Xbox 360 or Sony PlayStation 3. Individuals use the games to interact with online friends in their networks. The developers make money through advertising and by offering users a way to pay for virtual goods in their games that could, for example, help them manage a virtual farm or defeat rival mobsters.

Game developers pay Facebook 30% of the earnings from virtual-good purchases in their games. Google already has an online payment mechanism called Checkout that, in theory, it could use to collect payments for social games on its platform.

A Facebook spokesman said the company wouldn’t speculate about Google’s initiative but said the company expected new social-networking efforts by others and “looks forward to seeing what others have to offer.”

Social gaming is clearly the future of gaming and a key driver for the social networking industry. It has one of the most profitable business models on the web. Recent moves by Google and Disney testify this. Expect more moves from other media companies.

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