Raja Jasti’s Blog - Renaissance Thinking

August 29, 2010

Skype is suddenly hot

Filed under: Business, Internet — Raja @ 10:43 pm

It’s quite amazing what the buyout from ebay has done to Skype. Now it suddenly is technology darling out there. Apparently Cisco is making an aggressive run for Skype.

Cisco has made an offer to acquire Skype before they complete their IPO process, says one of our more reliable sources. We have not been able to confirm this rumor one way or another via other sources, which isn’t surprising. A company in lock down during the IPO process is usually even more tight lipped than normal.

But if true this would be one very big acquisition. Skype insiders are hoping for an out of the gate valuation of $5 billion or so, we’ve heard. Presumably Cisco would have to bidding in that range to make it interesting.

Google was also rumored to be sniffing around Skype, but antitrust concerns may have persuaded them not to make an actual offer.

Cisco has done a great job with WebEx. This would be a similar but much bigger play. It makes sense for Cisco and would provide nice returns for Andereesen and his freinds.

Printed Oxford Dictionary is History

Filed under: Internet — Raja @ 10:36 pm

Disruption of printed dictionary is complete.

LONDON – It weighs in at more than 130 pounds, but the authoritative guide to the English language, the Oxford English Dictionary, may eventually slim down to nothing. Oxford University Press, the publisher, said Sunday so many people prefer to look up words using its online product that it’s uncertain whether the 126-year-old dictionary’s next edition will be printed on paper at all.

The digital version of the Oxford English Dictionary now gets 2 million hits a month from subscribers, who pay $295 a year for the service in the U.S. In contrast, the current printed edition — a 20-volume, 750-pound ($1,165) set published in 1989 — has sold about 30,000 sets in total.

It’s just one more sign that the speed and ease of using Internet reference sites — and their ability to be quickly updated — are phasing out printed reference books. Google and Wikipedia are much more popular research tools than the Encyclopaedia Britannica, and dozens of free online dictionaries offer word meanings at the click of a mouse. Dictionary.com even offers a free iPhone application.

Back story of Search Advertising

Filed under: Business, Internet — Raja @ 10:31 pm

Ali Partovi has a very interesting guest post on Techcrunch on how an 18 year old Scott Banister invented search keyword advertising.

The story begins in 1996 with an 18-year-old college dropout named Scott Banister, who came up with a simple but elegant concept that turned out to be one of the best business ideas in history.

This is the true story of the search business model — a concept that John Battelle and other search historians have erroneously attributed to Bill Gross for Goto.com. Although Gross deserves the lion’s share of credit for recognizing a good idea and more importantly for implementing it, the credit for developing the idea itself belongs elsewhere.

An interesting read.

August 27, 2010

Social Gaming - Next Frontier in Entertainment

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 12:02 pm

Over the last 3 years we have seen some amazing life changing innovations. Facebook has reordered the web using the social graph. Apple opened up the mobile flood gates with iphone. These two trends are changing how we live and spend our time.

Just five years ago we all thought Google owned the web and no one can take it away from them. Now they are playing catch up to Facebook and Apple in social web and mobile web respectively. It is funny how quickly things can change.

Entertainment is being reshaped by these two trends. The next frontier in  entertainment is Social Gaming. And it is just getting started.

Facebook has 500M  active users and is still growing strong. Fifty percent of FB users play games. Nearly half the time spent on social networks is spent on playing social games. American spend more time on games than email.

But we are only in the stone ages of social games. For gods sake, farmville is the state of the art in social games today.

NYT recently asked: Is Zynga the new Google? Let me put it this way. Remember Altavista?

We will see tremendous innovation in social gaming both on the web and mobile. We ain’t seen nothin yet!

In a couple years we will look back at farmville, fishville, frontierville etc. and will have a good laugh. There will be some new players making it big in the space.

Facebook now controls the social gaming platform on the web as does Apple on the mobile with its iphone & appstore.

Google has android to counter Apple. How about its counter for facebook? Google is working on a gaming social network competitor to Facebook named Google Me (they need to come up with a better name for starters).

They assigned Vic Gundothra (their former mobile head) to lead Google Me. They bought slide and made Max Levchin, a VP of Engineering. Today Google bought an obscure startup called Angstro, mainly to bring in respected web technologist Rohit Khare.

I think Google should stop messing around and acquire Hi5, a gaming focused social network and use it as a base to build Google Me. Oh, keep the name Hi5 (it is much better than google me).

It should be interesting to watch the social gaming space over the next 2 to 3 years. Strap on your seat belts. It is going to be a wild ride!

August 11, 2010

Google invests in mobile gamer ngmoco

Filed under: Entertainment, Internet, Media, Mobile — Tags: — Raja @ 4:19 pm

Google continues its desperate quest to catch up in gaming. Its latest move is an investment in mobile gaming company ngmoco.

Google Ventures, the VC arm of the search giant, has made an investment in popular iPhone/iPad game developer ngmoco, say multiple sources. The company, which is already profitable, took the money as part of a new round of funding — probably in the $3-5 million range. ngmoco currently has some very popular games on iOS, including ‘We Farm’, which is currently the second most popular game on the iPad. The investment valued ngmoco well above $100 million, we’ve heard. This comes on top of a $25 million Series C round ngmoco closed in February.

This is not an investment being made by Google itself, which has been fleshing out its social gaming strategy with a $150 million investment in Zynga and acquisitions of Slide and social payments company Jambol. Rather, it’s being made by Google’s VC firm, which has repeatedly made it clear that it is a distinct entity from the search giant and that it doesn’t make strategic investments.

Still, it’s hard to take that entirely at face value — Google CEO Eric Schmidt previously said that companies that received funding from Google Ventures would have 20,000 Googlers there to help them. Don’t be surprised if we start seeing an abundance of Android games from ngmoco in the near future. And ngmoco has been a conspicuous underachiever on the Android platform to date. Expect that to change.

Google made several moves recently to catch up with facebook in social gaming. It invested in social gaming company Zynga. It bought social app company Slide and social payment company Jamboola. Google is planning a gaming social network to host games from companies such as Zynga, PlayFish and Playdom.

Social Gaming Advertising

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 10:31 am

Virtual goods/gifts is the primary business model for social games. Advertising and offers are the other two means of monetization for the fast growing social gaming industry. Emarketer estimates the ad spend on social games in 2010 to be $220M.

For most social games, the primary revenue stream has not been advertising. Instead, virtual goods are dominant. However, companies such as Zynga and Playdom are realizing that their games are logical advertising destinations for marketers wanting to get the attention of rabid fans.

eMarketer expects that marketers will spend $220 million worldwide to advertise in social games and social applications in 2010, rising to $293 million in 2011. These figures do not include ads within mobile applications.

eMarketer’s estimates may end up being conservative as the social game business increases its footprint. According to Next Up Research, nearly 80% of Zynga’s revenues come from virtual goods. Even so, the large audience of games such as Zynga’s Farmville is attracting advertiser attention.

For companies such as Zynga, “Advertising will be an important part of the business model,” said Zynga CEO Mark Pincus, speaking at the Fortune Brainstorm Tech conference in July 2010. However, he added that he believed that future social game advertising types would need to be “invented” rather than being the same things advertisers have already seen.

August 9, 2010

Google buys social payment company Jambool

Filed under: Business, Entrepreneurship, Internet, Technology — Raja @ 4:10 pm

Social gaming has overtaken email in the amount of time Americans spend online and Google has a huge hole in this activity. So it is buying up companies to fill its gaps. It recently bought Slide and now is buying Jambool that makes a popular social payment system called Social Gold.

Google continues to gobble up companies that will form the backbone of it’s new social strategy and the upcoming war with Facebook. Last week it was Slide. And they are now buying Jambool and their Social Gold payment product, we’ve heard from multiple sources. The purchase price is $55 million plus another $15 million -$20 million in an earnout, say our sources.

Social Gold gives app developers the ability to build payments directly into their games and other applications. It was founded by Amazon veterans Vikas Gupta and Reza Hussein, and has raised $6 million in funding.

Like other payments companies they’ve been hit very hard by Facebook Credits

August 5, 2010

Google buys Slide

Filed under: Entertainment, Internet — Tags: — Raja @ 11:00 am

Social gaming has established itself as an important frontier on the web. Google is playing catch up. It is buying the social app company Slide for $182M.

Slide and RockYou were the early leaders in Facebook apps but were overtaken by social gaming companies such as Zynga, PlayFish and Playdom. So this acquisition was not received well by the media. If Google is buying Slide to for their apps and games, I would agree that this is not a very good move. A better move would have been to go aggressively after Playdom which was snapped up by Disney for $562M recently. There are some other good social gaming companies that are better positioned than Slide. I have a feeling this is not about Slide’s games and apps but rather its technology. Google is looking to build a gaming focused social network and this may be a play to get some tech to integrate into that.

In other social gaming news Zynga is buying tokyo based gaming company Unoh.

August 3, 2010

How Big is AWS Business?

Filed under: Business, Internet, Technology — Raja @ 2:05 pm

A recent report by UBS research suggests AWS will be making $500M in 2010.

Today, UBS Investment Research analysts Brian Pitz and Brian Fitzgerald released a report which projects revenue numbers against Amazon’s web services. The duo estimate that in 2010, AWS will generate about $500 million in revenues and will grow this number to $750 million by 2011. By 2014, it would bring in close to $2.54 billion in revenues.

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UBS analysts believe that the total market for AWS-type services will be between $5-to-$6 billion in 2010 and will eventually grow to $15-to-$20 billion in 2014.

Gaming overtakes Email

Filed under: Entertainment, Internet, Trends — Raja @ 10:28 am

Nielsen reports that Americans spend more time playing online games than email. No wonder companies such as Zynga and others are minting money.

Top 10 Sectors by Share of U.S. Internet Time
RANK Category Share of Time
June 2010
Share of Time
June 2009
% Change in
Share of Time
1 Social Networks 22.7% 15.8% 43%
2 Online Games 10.2% 9.3% 10%
3 E-mail 8.3% 11.5% -28%
4 Portals 4.4% 5.5% -19%
5 Instant Messaging 4.0% 4.7% -15%
6 Videos/Movies 3.9% 3.5% 12%
7 Search 3.5% 3.4% 1%
8 Software Manufacturers 3.3% 3.3% 0%
9 Multi-category Entertainment 2.8% 3.0% -7%
10 Classifieds/Auctions 2.7% 2.7% -2%
Other 34.3% 37.3% -8%
Source: The Nielsen Company
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