Raja Jasti’s Blog - Renaissance Thinking

August 31, 2010

Netflix and Hulu

Filed under: Entertainment, Media — Raja @ 4:13 pm

I love Netflix. I have been a happy subscriber of the service for a long time. I am very impressed with their execution. Their streaming experience is pretty good and the selection has been steadily increasing. We stream Netflix movies directly on our TV using Wii. I really like their new app for iphone and ipod touch. They are profitable, growing nicely and generally kicking ass.

I also like Hulu. They offer a useful service and nice viewing experience. But their selection can be a lot better. They are struggling to find a sustainable business model. They are owned by major networks, and in spite (no, ironically, because) of that they seem to have major restrictions on what they can carry and how and where they can be played. Networks are worried about Hulu cannibalizing their revenues and therefore suffocating it.

How come Netflix seem to negotiate these tricky licensing deals much better than Hulu? It’s called Leverage. Netflix is making boat loads of money while Hulu doesn’t. That makes all the difference in the tale of these two companies.

August 27, 2010

Social Gaming - Next Frontier in Entertainment

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 12:02 pm

Over the last 3 years we have seen some amazing life changing innovations. Facebook has reordered the web using the social graph. Apple opened up the mobile flood gates with iphone. These two trends are changing how we live and spend our time.

Just five years ago we all thought Google owned the web and no one can take it away from them. Now they are playing catch up to Facebook and Apple in social web and mobile web respectively. It is funny how quickly things can change.

Entertainment is being reshaped by these two trends. The next frontier in  entertainment is Social Gaming. And it is just getting started.

Facebook has 500M  active users and is still growing strong. Fifty percent of FB users play games. Nearly half the time spent on social networks is spent on playing social games. American spend more time on games than email.

But we are only in the stone ages of social games. For gods sake, farmville is the state of the art in social games today.

NYT recently asked: Is Zynga the new Google? Let me put it this way. Remember Altavista?

We will see tremendous innovation in social gaming both on the web and mobile. We ain’t seen nothin yet!

In a couple years we will look back at farmville, fishville, frontierville etc. and will have a good laugh. There will be some new players making it big in the space.

Facebook now controls the social gaming platform on the web as does Apple on the mobile with its iphone & appstore.

Google has android to counter Apple. How about its counter for facebook? Google is working on a gaming social network competitor to Facebook named Google Me (they need to come up with a better name for starters).

They assigned Vic Gundothra (their former mobile head) to lead Google Me. They bought slide and made Max Levchin, a VP of Engineering. Today Google bought an obscure startup called Angstro, mainly to bring in respected web technologist Rohit Khare.

I think Google should stop messing around and acquire Hi5, a gaming focused social network and use it as a base to build Google Me. Oh, keep the name Hi5 (it is much better than google me).

It should be interesting to watch the social gaming space over the next 2 to 3 years. Strap on your seat belts. It is going to be a wild ride!

August 11, 2010

Google invests in mobile gamer ngmoco

Filed under: Entertainment, Internet, Media, Mobile — Tags: — Raja @ 4:19 pm

Google continues its desperate quest to catch up in gaming. Its latest move is an investment in mobile gaming company ngmoco.

Google Ventures, the VC arm of the search giant, has made an investment in popular iPhone/iPad game developer ngmoco, say multiple sources. The company, which is already profitable, took the money as part of a new round of funding — probably in the $3-5 million range. ngmoco currently has some very popular games on iOS, including ‘We Farm’, which is currently the second most popular game on the iPad. The investment valued ngmoco well above $100 million, we’ve heard. This comes on top of a $25 million Series C round ngmoco closed in February.

This is not an investment being made by Google itself, which has been fleshing out its social gaming strategy with a $150 million investment in Zynga and acquisitions of Slide and social payments company Jambol. Rather, it’s being made by Google’s VC firm, which has repeatedly made it clear that it is a distinct entity from the search giant and that it doesn’t make strategic investments.

Still, it’s hard to take that entirely at face value — Google CEO Eric Schmidt previously said that companies that received funding from Google Ventures would have 20,000 Googlers there to help them. Don’t be surprised if we start seeing an abundance of Android games from ngmoco in the near future. And ngmoco has been a conspicuous underachiever on the Android platform to date. Expect that to change.

Google made several moves recently to catch up with facebook in social gaming. It invested in social gaming company Zynga. It bought social app company Slide and social payment company Jamboola. Google is planning a gaming social network to host games from companies such as Zynga, PlayFish and Playdom.

Social Gaming Advertising

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 10:31 am

Virtual goods/gifts is the primary business model for social games. Advertising and offers are the other two means of monetization for the fast growing social gaming industry. Emarketer estimates the ad spend on social games in 2010 to be $220M.

For most social games, the primary revenue stream has not been advertising. Instead, virtual goods are dominant. However, companies such as Zynga and Playdom are realizing that their games are logical advertising destinations for marketers wanting to get the attention of rabid fans.

eMarketer expects that marketers will spend $220 million worldwide to advertise in social games and social applications in 2010, rising to $293 million in 2011. These figures do not include ads within mobile applications.

eMarketer’s estimates may end up being conservative as the social game business increases its footprint. According to Next Up Research, nearly 80% of Zynga’s revenues come from virtual goods. Even so, the large audience of games such as Zynga’s Farmville is attracting advertiser attention.

For companies such as Zynga, “Advertising will be an important part of the business model,” said Zynga CEO Mark Pincus, speaking at the Fortune Brainstorm Tech conference in July 2010. However, he added that he believed that future social game advertising types would need to be “invented” rather than being the same things advertisers have already seen.

July 28, 2010

Google to create a social network for games

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 9:28 am

WSJ reports that Google is preparing to launch a gaming social network to take on Facebook.

Google Inc. is in talks with several makers of popular online games as it seeks to develop a broader social-networking service that could compete with Facebook Inc., according to people familiar with the matter.

Google has been in discussions with top developers to offer their games on a new service it is building, these people said. Those developers include Playdom Inc., Electronic Arts Inc.’s Playfish and Zynga Game Network Inc.—a company in which Google recently took a financial stake, these people said.

It is unclear when Google may launch the new gaming offering and the plans aren’t finalized, but people briefed on the matter said the games would be part of broader social-networking initiative that is under development by the Mountain View, Calif., company.

In an interview this week, Google Chief Executive Eric Schmidt declined to confirm the development of a social-networking service that would incorporate social games, rumored to be called “Google Me.” When asked if Google’s service might resemble Facebook’s, Mr. Schmidt said “the world doesn’t need a copy of the same thing.”

Google’s push into social games represents the latest attempt by the Web-search leader to capture users and advertising dollars that are increasingly flowing to social networking, an area dominated by Facebook, Twitter Inc. and others.

For social-game developers, a successful Google offering would mean they wouldn’t be so heavily dependent on Facebook, where the vast majority of users access the games. Consumers’ appetite for social games is booming— Zynga’s “Farmville” game has more than 60 million active monthly users—and that is attracting bigger players looking to tap new sources of growth. On Tuesday, Walt Disney Co. acquired Playdom for $563.2 million plus up to $200 million more if performance targets are reached. And retailer GameStop Corp. agreed to buy online game distributor Kongregate Inc. for an undisclosed amount.

Disney CEO Robert Iger said Tuesday in an interview that his company views social games as a way to reach consumers in a fragmented media landscape. “People are consuming product in new destinations, on new devices,” Mr. Iger said. “You’ve got to put your product on those devices.”

Social games are less complex than those played on consoles like Microsoft’s Xbox 360 or Sony PlayStation 3. Individuals use the games to interact with online friends in their networks. The developers make money through advertising and by offering users a way to pay for virtual goods in their games that could, for example, help them manage a virtual farm or defeat rival mobsters.

Game developers pay Facebook 30% of the earnings from virtual-good purchases in their games. Google already has an online payment mechanism called Checkout that, in theory, it could use to collect payments for social games on its platform.

A Facebook spokesman said the company wouldn’t speculate about Google’s initiative but said the company expected new social-networking efforts by others and “looks forward to seeing what others have to offer.”

Social gaming is clearly the future of gaming and a key driver for the social networking industry. It has one of the most profitable business models on the web. Recent moves by Google and Disney testify this. Expect more moves from other media companies.

July 27, 2010

Disney close to acquring Playdom

Filed under: Entertainment, Internet, Media — Raja @ 2:07 pm

Disney is making aggressive moves in social and mobile gaming space.  Disney is acquiring Playdom, the thrid largest social gamin company for up to $763.2M.

Disney has acquired social gaming startup Playdom, confirming our story from last week. The price – $563.2 million plus an earn-out of up to $200 million.

Playdom’s last round of financing valued the company at $345 million, and the company has raised a total of around $76 million.

Disney recently bought the mobile game maker Tapulous. Earlier it had bought Club Penguin, an online social game for kids.

Social networks are disrupting the gaming industry by disintermediating the retail distribution. This is creating a blue ocean opportunity for new entrants. The game has just begun.

July 24, 2010

Zynga

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 10:24 am

NYT has a feature on Zynga today.

ORIENTATION for new employees of Zynga, the fast-growing maker of Facebook games like FarmVille and Mafia Wars, can be a heady affair given the company’s outsize ambitions — all of which are embodied in Mark Pincus, Zynga’s 44-year-old founder.

In a pep talk this month, Mr. Pincus told his company’s newcomers that he had set out to build an enduring Internet icon, one that was synonymous with fun.

“I thought, it’s 2007, and this can’t be all that the Internet is meant to be,” he said. There has to be more than “a garage sale, a bookstore, a search engine and a portal,” he added in a good-natured putdown of the Web giants eBay, Amazon, Google and Yahoo.

And lest there be any doubt which of those giants Zynga aims to match, Mr. Pincus said the opportunity to build an online entertainment empire was “like search before Google came along.”

So far, he seems on track. The Zynga Game Network, as the company is officially called, is the hottest start-up to emerge from Silicon Valley since Twitter and, before that, Facebook. Unlike Twitter, which has meager revenue, Zynga is on a path to pocket $835 million in revenue this year, according to the Inside Network, which tracks Facebook apps.

While Facebook needed four and a half years to reach 100 million users, Zynga crossed that mark after just two and a half years.

The company has ballooned to nearly 1,000 employees, up from 375 a year ago, and now has some 400 job openings. And investors, including Google and the Netscape founder Marc Andreessen, have put about $520 million into the company. Though some of the money was used to buy out early investors and employees, it’s still a huge sum in Silicon Valley.

Zynga has been valued at more than $4.5 billion, putting Mr. Pincus, who has retained voting control over the company, on a path to become Silicon Valley’s next billionaire. And, not surprisingly, Zynga has caught the attention of people beyond Silicon Valley.

At a recent gathering of media and technology moguls, Jeffrey Katzenberg, the C.E.O. of DreamWorks Animation, was asked what he would do if he were to start his career over. “I said I would like to be Mark Pincus,” he recalled in an interview. “He has nailed the next killer app, the next compelling thing that’s going to happen” in media.

July 9, 2010

Youtube starts $5M fund for original web videos

Filed under: Entertainment, Internet, Media — Raja @ 10:12 am

From AdAge:

YouTube has attracted a growing list of individuals and small companies uploading original videos on a regular basis, including Mondo Media, which produces animated shorts.

NEW YORK (AdAge.com) — In a cautious move into the original content business, search titan Google announced that its YouTube property has created a $5 million fund to help finance more original videos. The company will invite up to 100 of its existing contributors to submit proposals to win a grant.

YouTube has attracted a growing list of individuals and small companies uploading original videos on a regular basis, typically taking the form of a video blog, a satirical news cast or a sketch comedy. Examples of a YouTube partner include Mondo Media, which produces animated shorts, and Shane Dawson, who shoots original comedy skits every week. “They are the new class of content creators,” Mr. Strompolos said.

Many of these partners get a revenue share from advertising that runs on their YouTube channel, but most do not generate enough page views to draw significant sums. “Many of these content creators have been out there on shoestring budgets,” Mr. Strompolos said. “And it makes such perfect sense to take these brands and push them forward.”

A partner could use funding for various purposes, Mr. Strompolos said, as long as YouTube is the primary distribution platform. The company envisions someone directing the money toward a short film, or to increase their current level of production on YouTube. “Maybe all they need to do double their output of videos is to hire a video editor,” Mr. Strompolos said. In line with this effort, YouTube plans to support videos shot in what is known as 4K, a resolution that is four times higher than the current highest HD format of 1080p.

This latest move, though modest, further reveals Google’s ambition to bulk up its content offerings. YouTube recently announced a deal with the WWE to offer full-length programming on its site. Seeding more original content on the site also acts as a hedge against potential copyright violations, even though YouTube recently won a copyright-infringement suit brought by Viacom.

July 2, 2010

Disney Buys Tapulous

Filed under: Entertainment, Internet, Media, Mobile — Raja @ 8:32 am

Gaming industry is getting disrupted  as it goes social and mobile. As entertainment companies realize this they are on the look out for promising disruptors. Disney is acquiring the popular mobile gaming company Tapulous.

Tapulous has been acquired by Disney. The iPhone gaming startup with several hits on its hands was founded by Bart Decrem, who will join Disney as a senior VP. COO Andrew Lacy is also joining Disney as a senior VP. Disney is very interested in social and mobile gaming, having recently invested in Playdom’s $33 million round.

Tapulous is a hot iPhone gaming startup which has raised only $1.8 million from angel investors including Marc Benioff, Jeff Clavier, and Andy Bechtolsheim. Legendary Silicon Valley mentor and Stanford professor Rajeev Motwani, who passed away last year, was also an investor. Its flagship game, Tap Tap Revenge, has numerous versions which have been downloaded millions of times. The basic game, which lets players tap to the rhythm of songs with their fingers is free, but players must pay for new songs. Its latest game is Tap Tap Radiation for the iPad.

Tapulous’ music-oriented games appeal to a younger crowd in particular. The company puts out versions of Tap Tap Revenge featuring the songs of specific artists such as Justin Bieber Revenge, Lady Gaga Revenge, Nickelback Revenge, and Nine Inch Nails Revenge. Its other mobile music, Riddim Ribbon is also a hit.

June 25, 2010

Playdom buys Hive7

Filed under: Entertainment, Internet, Media — Raja @ 9:35 am

Social gaming will see more and more consolidation. It is all about pooling resources to diversify and minimize risk. Social gaming company Playdom buys Hive7.

Facebook game maker Playdom has bought another social-gaming startup, Palo Alto-based Hive7.com.

Hive7.com, known for its medieval-themed “Knighthood” game, is moving to Playdom’s Mountain View headquarters.

“Our entire team is excited about joining forces with Playdom,” Hive7 CEO Max Skibinsky said in a statement announcing the deal. “Gaining access to Playdom’s industry knowledge and resources represents a unique opportunity for our studio to operate on an entirely new scale.”

The deal, announced Thursday evening, is Playdom’s fifth acquisition in the past four months. Terms weren’t disclosed.

“Our studio structure enables us to add stand-alone development startups like Hive7 to our portfolio without disrupting the cohesion and collegiality that made it such a special place to work,” Playdom CEO John Pleasants said in the statement.

“By integrating with our innovative central services and business intelligence functions, Hive7 will be positioned to develop deeper and more compelling games,” Pleasants said.

Playdom has developed games such as “Mobsters” and “Sorority Life.”

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