Raja Jasti’s Blog - Renaissance Thinking

July 28, 2010

Google to create a social network for games

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 9:28 am

WSJ reports that Google is preparing to launch a gaming social network to take on Facebook.

Google Inc. is in talks with several makers of popular online games as it seeks to develop a broader social-networking service that could compete with Facebook Inc., according to people familiar with the matter.

Google has been in discussions with top developers to offer their games on a new service it is building, these people said. Those developers include Playdom Inc., Electronic Arts Inc.’s Playfish and Zynga Game Network Inc.—a company in which Google recently took a financial stake, these people said.

It is unclear when Google may launch the new gaming offering and the plans aren’t finalized, but people briefed on the matter said the games would be part of broader social-networking initiative that is under development by the Mountain View, Calif., company.

In an interview this week, Google Chief Executive Eric Schmidt declined to confirm the development of a social-networking service that would incorporate social games, rumored to be called “Google Me.” When asked if Google’s service might resemble Facebook’s, Mr. Schmidt said “the world doesn’t need a copy of the same thing.”

Google’s push into social games represents the latest attempt by the Web-search leader to capture users and advertising dollars that are increasingly flowing to social networking, an area dominated by Facebook, Twitter Inc. and others.

For social-game developers, a successful Google offering would mean they wouldn’t be so heavily dependent on Facebook, where the vast majority of users access the games. Consumers’ appetite for social games is booming— Zynga’s “Farmville” game has more than 60 million active monthly users—and that is attracting bigger players looking to tap new sources of growth. On Tuesday, Walt Disney Co. acquired Playdom for $563.2 million plus up to $200 million more if performance targets are reached. And retailer GameStop Corp. agreed to buy online game distributor Kongregate Inc. for an undisclosed amount.

Disney CEO Robert Iger said Tuesday in an interview that his company views social games as a way to reach consumers in a fragmented media landscape. “People are consuming product in new destinations, on new devices,” Mr. Iger said. “You’ve got to put your product on those devices.”

Social games are less complex than those played on consoles like Microsoft’s Xbox 360 or Sony PlayStation 3. Individuals use the games to interact with online friends in their networks. The developers make money through advertising and by offering users a way to pay for virtual goods in their games that could, for example, help them manage a virtual farm or defeat rival mobsters.

Game developers pay Facebook 30% of the earnings from virtual-good purchases in their games. Google already has an online payment mechanism called Checkout that, in theory, it could use to collect payments for social games on its platform.

A Facebook spokesman said the company wouldn’t speculate about Google’s initiative but said the company expected new social-networking efforts by others and “looks forward to seeing what others have to offer.”

Social gaming is clearly the future of gaming and a key driver for the social networking industry. It has one of the most profitable business models on the web. Recent moves by Google and Disney testify this. Expect more moves from other media companies.

July 27, 2010

Disney close to acquring Playdom

Filed under: Entertainment, Internet, Media — Raja @ 2:07 pm

Disney is making aggressive moves in social and mobile gaming space.  Disney is acquiring Playdom, the thrid largest social gamin company for up to $763.2M.

Disney has acquired social gaming startup Playdom, confirming our story from last week. The price – $563.2 million plus an earn-out of up to $200 million.

Playdom’s last round of financing valued the company at $345 million, and the company has raised a total of around $76 million.

Disney recently bought the mobile game maker Tapulous. Earlier it had bought Club Penguin, an online social game for kids.

Social networks are disrupting the gaming industry by disintermediating the retail distribution. This is creating a blue ocean opportunity for new entrants. The game has just begun.

July 24, 2010

Zynga

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 10:24 am

NYT has a feature on Zynga today.

ORIENTATION for new employees of Zynga, the fast-growing maker of Facebook games like FarmVille and Mafia Wars, can be a heady affair given the company’s outsize ambitions — all of which are embodied in Mark Pincus, Zynga’s 44-year-old founder.

In a pep talk this month, Mr. Pincus told his company’s newcomers that he had set out to build an enduring Internet icon, one that was synonymous with fun.

“I thought, it’s 2007, and this can’t be all that the Internet is meant to be,” he said. There has to be more than “a garage sale, a bookstore, a search engine and a portal,” he added in a good-natured putdown of the Web giants eBay, Amazon, Google and Yahoo.

And lest there be any doubt which of those giants Zynga aims to match, Mr. Pincus said the opportunity to build an online entertainment empire was “like search before Google came along.”

So far, he seems on track. The Zynga Game Network, as the company is officially called, is the hottest start-up to emerge from Silicon Valley since Twitter and, before that, Facebook. Unlike Twitter, which has meager revenue, Zynga is on a path to pocket $835 million in revenue this year, according to the Inside Network, which tracks Facebook apps.

While Facebook needed four and a half years to reach 100 million users, Zynga crossed that mark after just two and a half years.

The company has ballooned to nearly 1,000 employees, up from 375 a year ago, and now has some 400 job openings. And investors, including Google and the Netscape founder Marc Andreessen, have put about $520 million into the company. Though some of the money was used to buy out early investors and employees, it’s still a huge sum in Silicon Valley.

Zynga has been valued at more than $4.5 billion, putting Mr. Pincus, who has retained voting control over the company, on a path to become Silicon Valley’s next billionaire. And, not surprisingly, Zynga has caught the attention of people beyond Silicon Valley.

At a recent gathering of media and technology moguls, Jeffrey Katzenberg, the C.E.O. of DreamWorks Animation, was asked what he would do if he were to start his career over. “I said I would like to be Mark Pincus,” he recalled in an interview. “He has nailed the next killer app, the next compelling thing that’s going to happen” in media.

July 9, 2010

Youtube starts $5M fund for original web videos

Filed under: Entertainment, Internet, Media — Raja @ 10:12 am

From AdAge:

YouTube has attracted a growing list of individuals and small companies uploading original videos on a regular basis, including Mondo Media, which produces animated shorts.

NEW YORK (AdAge.com) — In a cautious move into the original content business, search titan Google announced that its YouTube property has created a $5 million fund to help finance more original videos. The company will invite up to 100 of its existing contributors to submit proposals to win a grant.

YouTube has attracted a growing list of individuals and small companies uploading original videos on a regular basis, typically taking the form of a video blog, a satirical news cast or a sketch comedy. Examples of a YouTube partner include Mondo Media, which produces animated shorts, and Shane Dawson, who shoots original comedy skits every week. “They are the new class of content creators,” Mr. Strompolos said.

Many of these partners get a revenue share from advertising that runs on their YouTube channel, but most do not generate enough page views to draw significant sums. “Many of these content creators have been out there on shoestring budgets,” Mr. Strompolos said. “And it makes such perfect sense to take these brands and push them forward.”

A partner could use funding for various purposes, Mr. Strompolos said, as long as YouTube is the primary distribution platform. The company envisions someone directing the money toward a short film, or to increase their current level of production on YouTube. “Maybe all they need to do double their output of videos is to hire a video editor,” Mr. Strompolos said. In line with this effort, YouTube plans to support videos shot in what is known as 4K, a resolution that is four times higher than the current highest HD format of 1080p.

This latest move, though modest, further reveals Google’s ambition to bulk up its content offerings. YouTube recently announced a deal with the WWE to offer full-length programming on its site. Seeding more original content on the site also acts as a hedge against potential copyright violations, even though YouTube recently won a copyright-infringement suit brought by Viacom.

July 2, 2010

Disney Buys Tapulous

Filed under: Entertainment, Internet, Media, Mobile — Raja @ 8:32 am

Gaming industry is getting disrupted  as it goes social and mobile. As entertainment companies realize this they are on the look out for promising disruptors. Disney is acquiring the popular mobile gaming company Tapulous.

Tapulous has been acquired by Disney. The iPhone gaming startup with several hits on its hands was founded by Bart Decrem, who will join Disney as a senior VP. COO Andrew Lacy is also joining Disney as a senior VP. Disney is very interested in social and mobile gaming, having recently invested in Playdom’s $33 million round.

Tapulous is a hot iPhone gaming startup which has raised only $1.8 million from angel investors including Marc Benioff, Jeff Clavier, and Andy Bechtolsheim. Legendary Silicon Valley mentor and Stanford professor Rajeev Motwani, who passed away last year, was also an investor. Its flagship game, Tap Tap Revenge, has numerous versions which have been downloaded millions of times. The basic game, which lets players tap to the rhythm of songs with their fingers is free, but players must pay for new songs. Its latest game is Tap Tap Radiation for the iPad.

Tapulous’ music-oriented games appeal to a younger crowd in particular. The company puts out versions of Tap Tap Revenge featuring the songs of specific artists such as Justin Bieber Revenge, Lady Gaga Revenge, Nickelback Revenge, and Nine Inch Nails Revenge. Its other mobile music, Riddim Ribbon is also a hit.

June 25, 2010

Playdom buys Hive7

Filed under: Entertainment, Internet, Media — Raja @ 9:35 am

Social gaming will see more and more consolidation. It is all about pooling resources to diversify and minimize risk. Social gaming company Playdom buys Hive7.

Facebook game maker Playdom has bought another social-gaming startup, Palo Alto-based Hive7.com.

Hive7.com, known for its medieval-themed “Knighthood” game, is moving to Playdom’s Mountain View headquarters.

“Our entire team is excited about joining forces with Playdom,” Hive7 CEO Max Skibinsky said in a statement announcing the deal. “Gaining access to Playdom’s industry knowledge and resources represents a unique opportunity for our studio to operate on an entirely new scale.”

The deal, announced Thursday evening, is Playdom’s fifth acquisition in the past four months. Terms weren’t disclosed.

“Our studio structure enables us to add stand-alone development startups like Hive7 to our portfolio without disrupting the cohesion and collegiality that made it such a special place to work,” Playdom CEO John Pleasants said in the statement.

“By integrating with our innovative central services and business intelligence functions, Hive7 will be positioned to develop deeper and more compelling games,” Pleasants said.

Playdom has developed games such as “Mobsters” and “Sorority Life.”

June 24, 2010

Youtube wins the copyright case against Viacom

Filed under: Entertainment, Internet, Media — Raja @ 1:43 pm

This is a huge win for Youtube and new media and a major blow for old media companies. US supreme court sided with Youtube in the lawsuit filed by Viacom.

SAN FRANCISCO — A federal judge handed Google Inc. a major victory Wednesday by rebuffing media company Viacom Inc.’s attempt to collect more than $1 billion in damages for the alleged copyright abuses of Google’s popular YouTube service.

The ruling by U.S. District Judge Louis Stanton in New York embraces Google’s interpretation of a 12-year-old law that shields Internet services from claims of copyright infringement as long as they promptly remove illegal content when notified of a violation.

That so-called “safe harbor” helped persuade Google to buy YouTube for $1.76 billion in 2006, even though some of the Internet search leader’s own executives had earlier branded the video-sharing service as “a ‘rogue enabler’ of content theft,” according to documents unearthed in the copyright infringement case.

Stanton “blessed the current state of play on the Internet,” said Eric Goldman, a Santa Clara University associate professor who specializes in high-tech law. The affirmation was cheered by Internet service providers and free-speech groups who believe the Digital Millennium Copyright Act helps give more people an outlet to express themselves.

“Without this decision, user-generated content would dry up and the Internet would cease to be a participatory medium,” said David Sohn, a lawyer for the Center for Democracy & Technology.”

Viacom, the owner of popular cable channels such as MTV, Comedy Central and Nickelodeon, called Stanton’s decision “fundamentally flawed” and vowed to appeal. That virtually ensures a legal brawl that already has dragged on for more than three years will spill into 2011 and perhaps beyond.

“Copyright protection is essential to the survival of creative industries,” said Michael Fricklas, Viacom’s general counsel. “It is and should be illegal for companies to build their businesses with creative material they have stolen from others.”

The bitter battle revolves around Viacom’s allegations that YouTube built itself into the Internet’s most watched video site by milking unlicensed use of copyright-protected clips stolen from professionally produced show such as Viacom’s “The Colbert Report” and “The Daily Show.”

This veridict will sure have major ramifications on the media industry which is getting disrupted by the web and mobile technologies. This will force them to look towards innovation rather than litigation to survive.

June 19, 2010

Zynga = Dreamworks of the Social Web

Filed under: Entertainment, Entrepreneurship, Internet, Media, Trends — Raja @ 10:21 am

I read a quote from Om Malik saying that Zynga is the Dreamworks of the social web. That’s exactly right.

Think of social networks as malls with movie theaters. Social gaming companies such as Zynga, Playdom, Playfish etc. are like movie studios. How does the Hollywood of social gaming look like? Movie industry is not winner take all. There is room for many studios. This is the same for social gaming.  These are early years of building out the new Hollywood of the social web. These are exciting times.

June 17, 2010

Video: YouTube offers online video editing

Filed under: Internet, Media — Raja @ 8:11 am

June 11, 2010

Web Video goes Prime Time

Filed under: Entertainment, Internet, Media, Trends — Raja @ 11:19 am

Prime time is no more about just TV. More and more people are now watching web videos during TV prime time.

[PRIMETIME1] Blip.tv

Scenes from Blip.tv’s ‘Anyone But Me’ (above) and ‘All’s Faire’ Web shows

Original Web series are finding a niche at night.

In a change from traditional online-video watching, which was built during daytime, providers of free original Web content and others that rerun TV programs are reporting strong viewership gains during evening hours.

At Blip.tv, which distributes tens of thousands of independent online video shows, peak viewing time has moved from 12 p.m. to 3 p.m. a year ago to 8 p.m. to 11 p.m. across U.S. time zones.

Online video service Revision3’s prime-time views now top lunchtime views by 20%, a change from last year. Evening viewing at video site Break.com has grown 18% in the past eight months, while daytime viewing was up less than 5% in the same period.

The shift is likely to create new opportunities for Internet video providers, including access to new distribution platforms and premium advertisers. It also signals that Internet video providers could eventually lure people away from traditional television, analysts say—something the emerging industry has failed to do to date.

The rise in prime-time viewing also underscores how consumers are opening up to a wider array of content during nighttime, habits that will shape what they watch when they can get Internet and TV content on one device, said James McQuivey, an analyst at researcher Forrester Research.

“The moment we start doing more prime time Internet video viewing on the TV, then Internet video is actually competing with old-school television,” he said.

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