It is a well known fact that distribution is a huge challenge for mobile apps when compared to facebook apps. Unless you are in the top 25 on appstore, you have a problem getting users. Facebook is nice in that you can leverage the viral channel. There is no such thing on mobile yet. Apple wants to rectify that. It is building its own social network for mobile games and now one for music called Ping.
In a series of announcements today at a press event in San Francisco, Apple made clear that it is planning to build its own social networking features. But how big are its social aspirations? The new version of Apple’s iOS software, 4.1, is due out next week, and it will include the Game Center, a social network service designed specifically for mobile games. That’s been in the works for awhile, and is relatively simple — more surprising is Ping, Apple’s new music social network, designed for iTunes.
Apple is following its familiar playbook of vertical integration by combining hardware, software and now social network.
Is Apple looking to build its own social platform now? Aside from a simple integration in Ping, Facebook is absent in these latest launches, as are all other third party social networking services, like Twitter or MySpace.
InsideSocialGaming reports that Google acquires mobile social game developer SocialDeck.
In its latest social acquisition, Google has bought mobile game developer SocialDeck, according to a letter posted by the company.
SocialDeck’s games were downloaded about a million times in 2009. Its games include Shake & Spell, Color Connect and Pet Hero.
What makes this acquisition a bit more interesting is that SocialDeck has significant cross-platform experience. A non-game product it offers, called Spark, provides social integration across Blackberry, the iPhone and Facebook, while Shake & Spell also works on all three of those platforms.
Google’s gaming interest is obviously with Android. But it’s also reportedly working on a social platform to rival Facebook; Google’s technology plans could be advanced by SocialDeck’s experience in extending the social experience across multiple devices.
The effort is being headed up by Slide founder Max Levchin, as we reported last week; it’s possible he had a hand in buying SocialDeck, although the timing may have been too close.
There’s no word yet on how much Google paid for SocialDeck. The company is based on Ontario, Canada.
Google continues its desperate quest to catch up in gaming. Its latest move is an investment in mobile gaming company ngmoco.
Google Ventures, the VC arm of the search giant, has made an investment in popular iPhone/iPad game developer ngmoco, say multiple sources. The company, which is already profitable, took the money as part of a new round of funding — probably in the $3-5 million range. ngmoco currently has some very popular games on iOS, including ‘We Farm’, which is currently the second most popular game on the iPad. The investment valued ngmoco well above $100 million, we’ve heard. This comes on top of a $25 million Series C round ngmoco closed in February.
This is not an investment being made by Google itself, which has been fleshing out its social gaming strategy with a $150 million investment in Zynga and acquisitions of Slide and social payments company Jambol. Rather, it’s being made by Google’s VC firm, which has repeatedly made it clear that it is a distinct entity from the search giant and that it doesn’t make strategic investments.
Still, it’s hard to take that entirely at face value — Google CEO Eric Schmidt previously said that companies that received funding from Google Ventures would have 20,000 Googlers there to help them. Don’t be surprised if we start seeing an abundance of Android games from ngmoco in the near future. And ngmoco has been a conspicuous underachiever on the Android platform to date. Expect that to change.
Google made several moves recently to catch up with facebook in social gaming. It invested in social gaming company Zynga. It bought social app company Slide and social payment company Jamboola. Google is planning a gaming social network to host games from companies such as Zynga, PlayFish and Playdom.
Gaming industry is getting disrupted as it goes social and mobile. As entertainment companies realize this they are on the look out for promising disruptors. Disney is acquiring the popular mobile gaming company Tapulous.
Tapulous has been acquired by Disney. The iPhone gaming startup with several hits on its hands was founded by Bart Decrem, who will join Disney as a senior VP. COO Andrew Lacy is also joining Disney as a senior VP. Disney is very interested in social and mobile gaming, having recently invested in Playdom’s $33 million round.
Tapulous is a hot iPhone gaming startup which has raised only $1.8 million from angel investors including Marc Benioff, Jeff Clavier, and Andy Bechtolsheim. Legendary Silicon Valley mentor and Stanford professor Rajeev Motwani, who passed away last year, was also an investor. Its flagship game, Tap Tap Revenge, has numerous versions which have been downloaded millions of times. The basic game, which lets players tap to the rhythm of songs with their fingers is free, but players must pay for new songs. Its latest game is Tap Tap Radiation for the iPad.
Tapulous’ music-oriented games appeal to a younger crowd in particular. The company puts out versions of Tap Tap Revenge featuring the songs of specific artists such as Justin Bieber Revenge, Lady Gaga Revenge, Nickelback Revenge, and Nine Inch Nails Revenge. Its other mobile music, Riddim Ribbon is also a hit.
After losing ground to Amazon.com (AMZN) for years in online retailing, eBay has emerged as a leader in a new market: mobile commerce. As consumers increasingly shop with their BlackBerrys, iPhones, and handsets powered by Google’s (GOOG) Android software, such as the Motorola (MOT) Droid, eBay has become the top mobile retailer in the U.S., say analysts. Consumers are even buying cars with their eBay apps: The most expensive example this year is a used Lamborghini Gallardo Spyder that went for $139,000. In 2010, the San Jose company expects to move $1.5 billion worth of goods through its mobile apps—more than double last year’s $600 million. Tablet computers, too, are moving the merchandise: Users of eBay’s app on Apple’s (AAPL) iPad spend three or four times as much money in a typical session than they would on an iPhone, says Steve Yankovich, eBay’s vice-president for mobile.
Pulse is a cool news reader app for the ipad. It was created by two stanford students in 4 weeks time and is getting a lot of attention recently. Kara Swisher interviews them here:
Mary Meeker says the golden age of online and mobile advertising is finally here.
Meeker said that smartphone shipments will soon exceed those of PCs shipped (both desktops and notebooks), likely in 2012, in what she called an “inflection point” for mobile advertising and e-commerce. Smartphone shipments should also overtake the number of regular (in other words, not Internet-enabled) handsets shipped sometime next year, she said. Meanwhile, use of mobile apps and mobile browsers has doubled in the past year, she noted, adding that the U.S. passed Japan as the country with the most 3G users last year, with more than 123 million to Japan’s 99 million.
The biggest sign of a potential boom in online advertising, according to the Morgan Stanley analyst, is the gap between the time users spend with various forms of media and the amount of money advertisers are devoting them, which she said was still “out of whack.” In particular, time spent with print makes up just 12 percent of users’ media consumption habits, but consumes 26 percent of the ad dollars; Internet usage, meanwhile, accounts for 28 percent of media consumption but just 13 percent of the advertising dollars spent. That, Meeker said, is “a $50 billion opportunity.”
As of today, if you go to Google.com on your iPhone or Android-powered device and search for an app, we’ll show special links and content at the top of the search results. You can tap these links to go directly to the app’s Android Market or iPhone App Store page. You can also get a quick look at some of the app’s basic details including the price, rating, and publisher. These results will appear when your search pertains to a mobile application and relevant, well-rated apps are found. For example, try searching for download shazam on your Android-powered device or bank of america app on your iPhone.