Raja Jasti’s Blog - Renaissance Thinking

September 22, 2011

Social Games Panel @ F8

Filed under: Entertainment, Internet — Tags: — Raja @ 9:44 pm

Watch live streaming video from f8industry at livestream.com

June 1, 2011

Bing Gordon on Gaming & Disruption

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 10:44 am

February 3, 2011

Future of Social Gaming Panel

Filed under: Internet, Media, Mobile, Trends — Tags: — admin @ 3:19 pm

January 31, 2011

Social Gaming M&A Panel

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 10:36 pm

September 28, 2010

Virtual Goods to grow 40% by next year

Filed under: Internet, Trends — Tags: , — Raja @ 6:36 pm

Bing Gordon, Zynga board member, said social gaming is 4 gaming disruptions rolled into one. 1. social 2. analytics driven 3. APIable web/app economy 4. alternative payments (virtual goods). Now wonder social gaming is exploding.

Here is an example of the growth. Virtual goods market is expected to grow by 40% by next year continuing its impressive growth over the last 3 years. This is how it looks:

September 25, 2010

Zynga buys HTML5 game engine maker Dextrose

Filed under: Internet, Mobile, Technology, Trends — Tags: — Raja @ 10:27 am

Zynga continues its acquisition spree by buying Dextrose, German maker of HTML5 based game development platform.

Zynga has announced its latest acquisition today, the German company Dextrose AG, which released a development platform called the Aves Engine earlier this year.

The news hasn’t been widely commented on yet, but this could turn out to be one of Zynga’s most important acqusitions. Aves is an HTML5 engine designed for high-end 2D and 2.5D graphics.

Since it’s in HTML5, Aves can run on both the web and on mobile devices browsers, like the iPhone’s Safari. More than just a potential tweak to Zynga’s Facebook games, the Dextrose buyout means Zynga could potentially develop a new game simultaneously for both web and mobile.

With FarmVille and its other apps on the iPhone, Zynga hasn’t done spectacularly well, but that’s probably in part due to the higher graphics expectations of mobile users. The Aves Engine hasn’t been widely used, so we’re not sure of its full capabilities. But Zynga probably wouldn’t have bought the company if it weren’t impressed by Aves’ graphical capabilities.

September 21, 2010

Facebook making up with Social Gaming Companies

Filed under: Internet — Tags: — Raja @ 4:18 pm

Venture Beat reports that Facebook will announce changes to its news feed to improve the viral channels for social gaming companies.

Months after it hurt social game publishers by taking away some of its best viral methods for spreading apps, Facebook is hoping to make amends.

The company is planning to announce today it will make changes to its its News Feed, the system which displays updates from friends, so that aficionados of social games like Zynga’s FarmVille can receive more notifications about their friends’ gameplay. That will help game companies return to the days of using Facebook’s friend activity — a powerful driver of traffic — to market their games. And it comes amidst pressure from Google, which has invested in Zynga and is courting other game publishers to a social platform it’s reportedly building.

It isn’t a complete return to the early days of Facebook’s platform, when obnoxious viral messages — remembering all those zombie attacks and werewolf bites? — turned off many users of the social network even as it allowed pioneering developers to build large businesses. But it’s a positive step, according to sources at social-game companies. The announcement will be at an event at the company’s headquarters.

This is great news for social gaming developers. I wonder how much is this influenced by hearing Google’s footsteps into the social gaming. Competition is a good thing.

September 8, 2010

Zynga’s Motto: Do Evil?

Filed under: Internet — Tags: — Raja @ 10:17 pm

SF Weekly has a scathing article on Zynga’s success based on copying others companies’ games. Has Zynga jumped the shark?

In light of Zynga’s phenomenal rise, one former senior employee recalls arriving at the company eager to discover what new business practices were driving its success in a market where other popular Web 2.0 ventures struggled to make money. What was Zynga’s secret? Not long after starting work, he got an answer. It came directly from Zynga founder and CEO Mark Pincus at a meeting. And it wasn’t what he expected.

“I don’t fucking want innovation,” the ex-employee recalls Pincus saying. “You’re not smarter than your competitor. Just copy what they do and do it until you get their numbers.”

The former employee, who requested anonymity in order to speak candidly about his experience at Zynga, said this wasn’t just bluster. Indeed, interviews conducted by SF Weekly with several former Zynga workers indicate that the practice of stealing other companies’ game ideas — and then using Zynga’s market clout to crowd out the games’ originators — was business as usual.

Former employees nevertheless describe a corporate ethos based in a predatory attitude toward rival companies and gamers. Unlike innovative and socially useful business enterprises such as Twitter or Google, Zynga sought to cash in quickly by repackaging, and then furiously peddling, the ideas of others.

As the former senior employee who listened to Pincus rant against innovation recalls, workers at Zynga were fond of joking (albeit half-seriously) that their firm’s unofficial motto was an inversion of Google’s famous “Don’t Be Evil.”

“Zynga’s motto is ‘Do Evil,’” he says. “I would venture to say it is one of the most evil places I’ve run into, from a culture perspective and in its business approach. I’ve tried my best to make sure that friends don’t let friends work at Zynga.”

The derivative nature of Zynga’s high-grossing games isn’t just an ethical liability. While the company has recently enjoyed a spate of bullish mainstream media coverage, some industry experts say that its star could soon be on the wane. The audience for its signature application, FarmVille, has collapsed by 26 percent from its high of 84 million monthly users. As a new generation of social gamers demands more sophistication in online entertainment, some observers — including at least one of Zynga’s founders — question whether the company can adapt.

“You can’t make the cheap little viral games like you used to,” says Tom Bollich, an early Zynga investor and former lead engineer who owned more than 400,000 shares of the company in 2008, and who has now divested completely. “These games, it’s like pouring water into a bucket with holes in it. You can get a lot of people, but they don’t stick around.

August 30, 2010

Google Buys SocialDeck

Filed under: Entertainment, Mobile — Tags: , — Raja @ 11:38 am

InsideSocialGaming reports that Google acquires mobile social game developer SocialDeck.

In its latest social acquisition, Google has bought mobile game developer SocialDeck, according to a letter posted by the company.

SocialDeck’s games were downloaded about a million times in 2009. Its games include Shake & Spell, Color Connect and Pet Hero.

What makes this acquisition a bit more interesting is that SocialDeck has significant cross-platform experience. A non-game product it offers, called Spark, provides social integration across Blackberry, the iPhone and Facebook, while Shake & Spell also works on all three of those platforms.

Google’s gaming interest is obviously with Android. But it’s also reportedly working on a social platform to rival Facebook; Google’s technology plans could be advanced by SocialDeck’s experience in extending the social experience across multiple devices.

Buying SocialDeck also seems to fit in with Google’s broader plans, which we wrote about following its acquisition of Slide. With Slide, Google is likely working on a broad, viral platform for both the web and its own mobile devices.

The effort is being headed up by Slide founder Max Levchin, as we reported last week; it’s possible he had a hand in buying SocialDeck, although the timing may have been too close.

There’s no word yet on how much Google paid for SocialDeck. The company is based on Ontario, Canada.

August 27, 2010

Social Gaming - Next Frontier in Entertainment

Filed under: Entertainment, Internet, Media — Tags: — Raja @ 12:02 pm

Over the last 3 years we have seen some amazing life changing innovations. Facebook has reordered the web using the social graph. Apple opened up the mobile flood gates with iphone. These two trends are changing how we live and spend our time.

Just five years ago we all thought Google owned the web and no one can take it away from them. Now they are playing catch up to Facebook and Apple in social web and mobile web respectively. It is funny how quickly things can change.

Entertainment is being reshaped by these two trends. The next frontier in  entertainment is Social Gaming. And it is just getting started.

Facebook has 500M  active users and is still growing strong. Fifty percent of FB users play games. Nearly half the time spent on social networks is spent on playing social games. American spend more time on games than email.

But we are only in the stone ages of social games. For gods sake, farmville is the state of the art in social games today.

NYT recently asked: Is Zynga the new Google? Let me put it this way. Remember Altavista?

We will see tremendous innovation in social gaming both on the web and mobile. We ain’t seen nothin yet!

In a couple years we will look back at farmville, fishville, frontierville etc. and will have a good laugh. There will be some new players making it big in the space.

Facebook now controls the social gaming platform on the web as does Apple on the mobile with its iphone & appstore.

Google has android to counter Apple. How about its counter for facebook? Google is working on a gaming social network competitor to Facebook named Google Me (they need to come up with a better name for starters).

They assigned Vic Gundothra (their former mobile head) to lead Google Me. They bought slide and made Max Levchin, a VP of Engineering. Today Google bought an obscure startup called Angstro, mainly to bring in respected web technologist Rohit Khare.

I think Google should stop messing around and acquire Hi5, a gaming focused social network and use it as a base to build Google Me. Oh, keep the name Hi5 (it is much better than google me).

It should be interesting to watch the social gaming space over the next 2 to 3 years. Strap on your seat belts. It is going to be a wild ride!

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